Class Abilities as Feats:
A THOUSAND FACES [General]
Prerequisite: Wild Shape
ABUNDANT STEP [Monk]
Prerequisite: 12th level
Benefit: Dimension door 1/day
ACROBATIC CHARGE [General]
Prerequisite: Dodge, Mobility
ALIGNED AURA [Divine]
Prerequisites: Cannot be true neutral
Benefit: The ability to power divine feats. You may power a Divine feat a number of times per day equal to the characters charisma modifier plus one for every three levels they have.
Special: Divine spell casters gain this feat for free.
ANIMAL COMPANION [General]
Prerequisite: Handle animal 1 rank, ability to cast nature spells.
ARCANE SPECIALIZATION [General]
Prerequisite: Spellcraft 4 ranks, ability to cast arcane spells
Benefit: Choose one school of magic to specialize in. Choose one school that you can no longer use. You gain a spell slot at every spell level that you can cast. This spell slot must be used for memorizing your specialized school.
ARCANE SPECIALIZATION, IMPROVED [General]
Prerequisite: Arcane Specialization, spellcraft 8 ranks, ability to cast 3rd level arcane spells
Benefit: You gain more benefits with your school of specialization. Select a another school that you can no longer use. All spells you cast from the specialized school are cast at +2 caster level; effecting level dependant variables and caster level checks. You also gain a +2 to save and AC against spells of your school.
AURA OF COURAGE [Divine]
Prerequisite: Aligned Aura
BARDIC KNOWLEDGE [General]
Prerequisite: Int 13
BARDIC MUSIC (SONGS) [General]
Prerequisite: Cha 13
Fascinate Perform 4 ranks
Countersong Perform 4 ranks
Inspire courage Perform 4 ranks
Inspire competence Perform 7 ranks
Suggestion Perform 10 ranks
Inspire greatness Perform 13 ranks
Song of freedom Perform 16 ranks
Inspire heroics Perform 19 ranks
Mass Suggestion Perform 21 ranks
CAMOFLAGE [General]
Prerequisite: Hide 10 ranks
CRIPPLING STRIKE [General]
Prerequisite: Sneak Attack
DEATH ATTACK [General]
Prerequisite: Sneak Attack
DIAMOND BODY [Monk]
Prerequisite: 11th level
Immunity to poison
DIAMOND SOUL [Monk]
Prerequisite: 13th level
SR 10 +level
DAMAGE REDUCTION [General]
Prerequisite: Toughness, base attack bonus +6
Benefit: Damage Reduction 1/-
Special: You may take this feat more than once and its effects stack but you may not take it more than five times.
DEATH TOUCH [Divine]
Prerequisite: Aligned Aura (Evil)
DEFENSIVE ROLL [General]
Prerequisite: Evasion
DEFENSIVE STANCE [General]
Prerequisite:
DEFENSIVE STANCE, MOBILE [General]
Prerequisite:
DETECT ALIGNMENT [Divine]
Prerequisites: Aligned Aura
DIVINE GRACE [Divine]
Prerequisite: Cha 13, Aligned Aura
DIVINE HEALTH [Divine]
Prerequisite: Cha 15, Aligned Aura, Divine Grace
EMPTY BODY [Monk]
Prerequisite: 19th level
Etherealness 1 round/level
EVASION [General]
Prerequisite: Dex 13, tumble 6 ranks
EVASION, IMPROVED [General]
Prerequisite: Dex 15, Evasion, tumble 10 ranks
FAST MOVEMENT [General]
Prerequisite: Dex 13
Benefit: +10 speed while wearing medium, light or no armor. +5 speed in heavy armor.
FAST MOVEMENT, IMPROVED [General]
Prerequisite: Fast Movement
Benefit: +20 speed while wearing no armor. +15 speed while in light armor.
FAST MOVEMENT, GREATER [General]
Prerequisite: Improved Fast Movement
Benefit: +30 speed while wearing no armor.
FAVORED ENEMY [General]
Prerequisite:
Benefit: Deal +1d6 extra damage to your enemy of choice
Special: Characters may take this feat multiple times but each time they must choose a new enemy.
FAVORED ENEMY, GREATER [General]
Prerequisite: Favored Enemy, base attack bonus +6
Benefit: You now deal +2d6 extra damage to your chosen favored enemy.
Special: Characters may take this feat multiple times but each time they must choose a different favored enemy.
FLURRY OF BLOWS [General]
Prerequisite: Unarmed Strike
FLURRY OF BLOWS, GREATER [General]
Prerequisite: Flurry of Blows, Greater Unarmed Strike
FREEDOM OF MOVEMENT [Monk]
Prerequisite: 1st level?
Freedom of movement 1 round/level
HIDE IN PLAIN SIGHT [General]
Prerequisite: 15 ranks of hide, Camouflage
INDOMITABLE WILL [General]
Prerequisite: Iron Will, 12th level
KI STRIKE, ADAMANTINE [General]
Prerequisite: Magic Ki Strike, base attack bonus +12
KI STRIKE, ALIGNED [General]
Prerequisite: Aligned Aura, Magic Ki Strike, base attack bonus +7
KI STRIKE, MAGIC [General]
Prerequisite: Unarmed Strike, base attack bonus +3
LAY ON HANDS [Divine]
Prerequisite: Cha 13, Aligned Aura
LUCK [General]
Prerequisite: Cha 13
Special: A character may take this feat more than once. They may never take this feat more times than half their level (rounded down). Each time they choose this feat they may use their luck an additional time each day.
NATURE SENSE [General]
Benefit: +2 to survival and knowledge nature skills
NEWFOUND ARCANA [General]
Prerequisite: 9th level arcane caster
Benefit: Memorize a bonus 1st level spell
NEWFOUND ARCANA, IMPROVED [General]
Prerequisite: 12th level arcane caster
Benefit: Memorize a bonus 2nd level spell
OPPORTUNIST [General]
Prerequisite: Combat Reflexes
PERFECT SELF [Monk]
Prerequisite: 20th level
Becomes outsider, DR 10/magic
POISON USE [General]
Prerequisite: Non-good alignment,
PRECISE STRIKE [General]
Prerequisite: base attack bonus +6, Weapon Finesse
Benefit: While using a weapon that weapon finesse will work with you deal +1d6 damage with it.
PROTECTIVE WARD [Divine]
Prerequisite: Aligned Aura
PURITY OF BODY [Divine]
Prerequisite: Aligned Aura, Base Fort save of +4
QUIVERING PALM [Monk]
Prerequisite: 15th level
Death attack DC = ½ level + Wis + 10 1/week
RAGE [General]
Prerequisite: base attack bonus +1 and non-lawful alignment
Benefit: The character may rage once per day. Plus an additional time every day for every four points of BAB the character has.
RAGE, GREATER [General]
Prerequisite: Rage, base attack bonus +11
RAGE, MIGHTY [General]
Prerequisite: Greater Rage, base attack bonus +15
RAGE, TIRELESS [General]
Prerequisite: Rage, base attack bonus +8
RANGED LEGERDEMAIN [General]
Prerequisite: Know mage hand spell
Benefit: Use a skill at a range such as sleight of hand, open locks or disable device.
REBUKE UNDEAD [Divine]
Prerequisite: Aligned Aura (Evil), Base Will save of +2
REMOVE DISEASE [Divine]
Prerequisite: Aligned Aura
RESIST NATURES LURE [General]
Prerequisite: Wis 13, Ability to cast nature spells
Benefit: +4 to saving throws against fey
SENSE BLOWS [General]
Prerequisite: Wis 13
Benefit: While wearing no armor and not bearing a medium or heavy load the character can add her wisdom modifier to her AC as an insight bonus. The insight bonus improves for every five levels the character has by one. The character gets the bonus even if caught flat-footed.
SKILL MASTERY [General]
Prerequisite: Int 13
SLIPPERY MIND [General]
Prerequisite: Wis 13
SLOW FALL [General]
Prerequisite: Tumble 4 ranks
SMITE ALIGNMENT [Divine]
Prerequisite: Aligned Aura, Base Fort save of +2
SNEAK ATTACK [General]
Prerequisite: Dex 13
Special: A character may take this feat more than once. They may never take this feat more times than half their level.
SNEAK ATTACK, IMPROMPTU [General]
Prerequisite: Sneak Attack, Improved Feint
Benefit: Once per day the character may automatically apply their sneak attack damage to an opponent they strike even if they don’t meet the requirement to get the bonus damage. It still does not affect undead, constructs or creatures unaffected by critical hits.
Special: A character may take this feat more than once. Each time this feat is taken the character may use impromptu sneak attack an additional time per day.
SPEAK WITH ANIMALS [Monk]
Prerequisite: 10th level?
Benefit: Speak with animals 1/day
SPECIAL MOUNT [General]
Prerequisite: Ride 1 rank, ability to cast divine spells
STILL MIND [General]
Prerequisite: 3rd level
Benefit: Gain a +2 bonus to saving throws against spells and effects from the enchantment school of magic
STRENGTH BOOST [Monk]
Prerequisite: 1st level
Benefit: As a free action once per day add your level to your strength score for one round as an enhancement bonus.
SUMMON FAMILIAR [General]
Prerequisite: Ability to cast arcane spells
SUPERNATURAL REFLEXES [General]
Prerequisite: Lightning Reflexes, 12th level
SUPREME FORTITUDE [General]
Prerequisite: Great Fortitude, 12th level
SWIFT TRACKER [General]
Prerequisite: Track
TERRAIN MASTERY [General]
Prerequisite: Survival 6 ranks
TERRAIN MASTERY, PLANAR [General]
Prerequisite: Survival 12 ranks
TIMELESS BODY [Monk]
Prerequisite: 17th level
No longer applies ability penalties for age
TONUGE OF SUN AND MOON [Monk]
Prerequisite: 17th level
Can speak with any living creature
TRACKLESS STEP [General]
Prerequisite: Woodland Stride
TRAP SENSE [General]
Prerequisite: Evasion
Benefit: +4 to AC against traps and +4 to save against traps.
TURN ELEMENT [General]
Prerequisite: Elemental Focus, ability to cast nature spells
TURN OUTSIDER [Divine]
Prerequisite: Aligned Aura, Base Will save of +6
TURN PLANTS [General]
Prerequisite: Ability to cast nature spells
TURN UNDEAD [Divine]
Prerequisite: Aligned Aura (Good), Base Will save of +2
TURNING, GREATER [General]
Prerequisite: Rebuke Undead, Turn Elements, Turn Outsider, Turn Plants or Turn Undead
UNARMED STRIKE, IMPROVED [General]
Benefit: Creature may fight unarmed without drawing attacks of opportunity and creature deals lethal damage if they did not before. Unarmed damage increases by the below chart.
Size Damage
Fine 1
Diminutive 1d2
Tiny 1d3
Small 1d4
Medium 1d6
Large 1d8
Huge 2d6
Gargantuan 3d6
Colossal 4d6
6d6
8d6
12d6
16d6
UNARMED STRIKE, GREATER [General]
Prerequisite: Improved unarmed strike, base attack bonus +3
Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike.
Special: A character may take this feat twice.
UNARMED STRIKE, SUPREME [General]
Prerequisite: Improved unarmed strike, base attack bonus +12
Benefit: Unarmed damage increases by one step. See the chart under improved unarmed strike.
Special: A character may take this feat twice
UNCANNY DODGE [General]
Prerequisite: Dodge, Base Ref save of +2
UNCANNY DODGE, IMPROVED [General]
Prerequisite: Uncanny Dodge, Base Ref save of +5
VENOM IMMUNITY [General]
Prerequisite: Fort save of +5
Benefit: Immune to poison
WHOLENESS OF BODY [General]
Prerequisite: Iron Will, Great Fortitude and Lightning Reflexes
WILD EMPATHY [General]
Prerequisite: Handle animal 1 rank, ability to cast nature spells
WILD SHAPE [General]
Prerequisite: Ability to cast 3rd level nature spells
WITS AND FLAIR [General]
Prerequisite: Int 13+ and Cha 13+
While wearing light armor or no armor the character adds, whichever is greater, their intelligence or charisma bonus to their AC as a dodge bonus.
WOODLAND STRIDE [General]
Prerequisite: Survival 4 ranks