CANUCKS ALL THE WAY!
TC: the apology was well-considered but not necessary, in my opinion. A little belligerence isn't a bad thing, and as you said, it did provoke a swarm of responses.
I recently tried playing with a new group, of which a couple of members obviously had nothing but contempt for 3E. It was very strange, playing a game with people who did nothing but complain about the game system. They spent so much time complaining about how crappy the game system was that they never knew what was going on in the game, and everything ground to a halt everytime it was their turn. It was incredibly frustrating.
Thing is, I guess, that it's important to keep in mind that the system is far from the most significant factor as far as fun gameplay goes -- IF everyone treats all systems equally. But often that's not the case and it sounds like your group plays very differently in 3E than they do in Storyteller games. This group I sat in on would probably be tons of fun to play something like MERP with, or Godlike, but they just couldn't stop picking apart 3E's idiosyncracies and it got really tedious.
I'm reading a book on Directing Actors (it's actually called Directing Actors, by Judith Weston, and if you're interesting in the craft of film direction it's a must-read) and the author talks a lot about script analysis. One thing she says is that when you come to a script as a director, you MUST assume that the script is good. You must treat it as though it's brilliant, and take advantage of any apparent problems in it as opportunities to find unexpected truths. Otherwise you will lose faith in your own material, and be unable to get enthusiastic participation from your team.
I think that it behooves a DM of any system to, while a session is in play at least, to act as though the system worked great. Treat any gaps in the rules or overpowering as interesting challenges to be overcome. If there are too many rules governing too many situations, instead of sitting passively and letting players look things up, just rule 0 and say you'll look it up later. The "replay review" idea -- don't change the call in question but acknowledge that there is a rule to cover that situation and NEXT time, we'll use that.
If the DM is saying, "I can't figure this stuff out. Why are there rules for all these things?" then the players will take that tone and run with it.
I guess another part of what I'm saying is that a DM has to take some responsibility for the attitude of his players. If your players have become ruleshounds who won't allow you any creativity or improvisational space, why is that? What have you done to create that environment? And, more importantly, what can you do to change the environment into some more fun for yourself?
Maybe switching systems IS the answer. Maybe not. But I just think that blaming the problem on 3E is maybe failing to look at your own culpability.
The Canucks are SO winning the Cup.