GiantInThePlayground
First Post
John Smallberries said:Here's what I expect from a good 3e DM:
1. Define the sandbox.
Tell us what rules & supplements you are allowing in the game. Define all House Rules beforehand.
2. Populate the sandbox.
Provide the setting and plot information. Write interesting EL appropriate encounters, both combat or roleplaying. Be prepared.
3. Let us play in the sandbox.
You play the NPCs and monsters, but let us define and develop our characters. Adjudicate the rules, don't break them (or even bend them too much).
In my opinion, a good 3e DM is simply another player in a game with rules and boundaries that everyone must abide by.
For that reason, 3e is the best RPG I have ever played, and I have even more fun running it than playing it.
This is pretty much how I choose to play. I've never been a fan of the "DM as absolute monarch" method of roleplaying, and unfortunately a lot of the responses to the original post involve tightening the DM's grip rather than adapting to a way of thinking where you don't mind a looser grip. Which is fine, I suppose, but I don't care too much for it.
I view the DM's absolute authority as kind of a "Break Glass in Case of Emergency" tool, not something that need assert itself at every session (much less on every rule interpretation). I like being surprised by players, or even beaten fair and square. I like 3E as it is precisely because it DOES take out the need for every rule to be colored by my personal opinion. I think of myself as only one of the 6 players at the table, and my opinions don't necessarily have to win every time. When things threaten to go out of control or skew off in a direction I think will ruin the game, then I grab the reins as necessary.
The poster who talked about the necessity for a "baseline normal" also was very much on target, I think. My players know that when things start to break the rules, something screwy must be going on. If I was in the habit of making arbitrary calls, they might just think, "Oh, well that must just be how Rich feels about that spell."
Of course, mind you that I think I've been blessed by players more interested in the game as a whole succeeding than they are in their personal victories. They don't argue the rules to try to dissuade me from something, and they don't use the rules as a way to get around the setting. Heck, they know they won't ever own more rulebooks than me or know the rules better than I do anyway.
