D&D 3E: the Death of Imagination?

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Re: Re: Re: Perfect subject line...

Bagpuss said:


Surely it would depend on what the Giant is wearing?

Loose knit jumper would provide plenty of hand-holds and should be no harder than say 15. Even loose cloth would only be 20 at most. Sure if your Giant is wearing latex then 25 would be fair. Oh I agree about the AoO.

Different clothes can add circumstance bonuses. The base is 25 for an uncooperative giant.
 

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"You could be right! I mean, the Stars have won it by

CHEATING,

why not try to win it fair and square?" -- Tom Cashel

Oh yeah, cheating by playing by the rules...man who could have thought they'd be so damn dasteredly!?! I mean its not like the NHL brought that rule up to everyone's attention four months in advance (a rule that was there long before that season even started mind you). Damn them there Stars! Damn their souls ta hell!!! :D
 

Re: Re: Re: D&D 3E: the Death of Imagination?

Tom Cashel said:


It is the sheer volume of rules in 3E that contradicts your otherwise correct thesis.

Why so? If you use umpteen sourcebooks, I guess that may become a problem at some point. But as a long time player of Rolemaster, I have to say I never had a problem with this. Like many areas of life 80% of the situations are covered by 20% of the rules. If it's a problem then pre-prepare - have a cheatsheet with book and page numbers of things that are not covered by the common rules (now there's an idea for a free download). Certainly this was necessary to some extent in RM, play speeded up greatly once we adopted the practice of having a photocopy of Arms Law around and handing out appropriate charts to players.

And, yeah, rogues are freakin deadly. Give 'em some undead to cope with though and that sorts 'em out quick. :D
 
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Not read all 4 pages of this thread, but anyway . . .

I don't think 3E has destroyed imagination in anyone unless they let it, and then it is not the edition's fault. Just because there are suggested rules for many things doesn't mean you can't have your own versions. If your players are rules lawyers and that rankles you, maybe you need to have a chat with them or find a new group.

What I find that really has hurt imagination (for some people) are video games. They get so used the sensory input of video and sound they (and some people) find it difficult to get into a paper role playing game.

And before anyone thinks I am bashing video games, I am not. I play a lot of video games, including MMORPGs. I did say SOME people. :)
 

Falanor said:

I mean its not like the NHL brought that rule up to everyone's attention four months in advance (a rule that was there long before that season even started mind you).

This is why Texas shouldn't be allowed to have an NHL franchise. ;)

Do you know what the Crease Rule was? They were playing it strictly all season long (rare for the NHL), and even the season before that, but in the end they got lazy and gave your little expansion team the Cup to avoid a fourth overtime.

And then conveniently got rid of the rule.

Note the right skate:
 

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Tom,

You've hijacked your own thread into a hockey discussion. Is this your way of asking that it be closed?
 

Re: Re: Re: D&D 3E: the Death of Imagination?

Tom Cashel said:


It is the sheer volume of rules in 3E that contradicts your otherwise correct thesis.

hmm PHB and DMG for player since some minor things like the nerf for improved evasion. add mm1 for all the CORE rules.

Against the PHB, Unearthed Arcane, DmG and MM1 for 1st edition before optional books. Wait don't forget the survial guides add 2 more.

Roll d20 add all bonuses to hit or save or initiative.

Compare against the flipflop of initiative, stats checks, surprise on what ever die the creators cat hack up um d8, d6, d12.

No sorry be playing since 1st edition. Third takes longer to build a character but has more variety.

And covering the splat books
1st oriental adventures with honor and armour rules very mess up. vs 3rd edition OA cancel out
all the splat books cancel each other out.
I remember the complete elves book in 2nd first time is I saw an elf with 19 str.

Wait a minute how about my lizard man fighter, the dmg did allow this in first but he had to make up the ECL. Compare to 2nd drow deluge agianst the 3rd drow drips of 2 character levels I think.

My main problem is I have not sit down and read every core book from cover to cover like I did in first edition when I had no life.
 

Piratecat said:

You've hijacked your own thread into a hockey discussion. Is this your way of asking that it be closed?

Gee, sorry Dad.

You came in on page one with the utterly unsubstantiated comment, "You're wrong, wrong, wrong" (as if three wrongs could make you right), and then you come back on page four to threaten a lockdown.

Is this your way of being a Moderator?

;)

EDIT: Feel free to close it if you must...I've gotten all the advice this thread is likely to generate. And nota bene the winking smiley, P-cat.
 
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Haven't read most of the thread, replying anyway...

I don't think a profusion of rules has hurt my game. As a DM, my job is to shepherd the PCs to greatness by throwing horrible situations at them, and 3E allows me to use all sorts of horrible situations. I like opportunity attacks, having seen one too many computer games where someone drops their sword, reaches around, pulls out a potion, glows with magic lights etc. while the bad guys just stand there going, 'wait my turn, durh...'. I like the simple mechanic of 'roll d20, add bonuses', especially when applied to situations like 'woman hides in bushes, tries to imitate burly guard's voice (guard may have been gnoll)' (actually happened recently). I'm fond of the impenetrable depths of the DMG because hey, if someone's been paid to come up with windspeed effects on missile fire, I'm certain my PCs will find a way to use them and it's better that someone else did the grunt work for me.

Then again, I hate prestige classes as they've evolved; I think there are bugs in multiclassing between clerics and druids; and I've done things to clerical domains that have made witnesses scream in terror. So I guess I just view it as a big toolbox, and get back to a story that I guarantee will surprise, if you check it out below. (And if you can guess a plot twist, there's a minor prize.)

I'm the DM, and it's my job to make the players afraid.
 

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