Buttercup
Princess of Florin
s/LaSH said:I'm the DM, and it's my job to make the players afraid.
Ah, s/LaSH, I love that line. In fact, I love it so much that I think you're going to inhabit my signature for a while.

s/LaSH said:I'm the DM, and it's my job to make the players afraid.
Buttercup said:
Ah, s/LaSH, I love that line. In fact, I love it so much that I think you're going to inhabit my signature for a while.![]()
Voadam said:
Good ways to help out the DM control, only allow short rules challenges during combat (Charging does not provoke an attack of opportunity!) and be ready to say "whatever, this is how I'm running it now, we can discuss it after the combat. You don't need to prove you are right at the moment, just anounce what you are doing. Interrupting combat really can kill the pacing of the game sapping it of some dramatic tension filled action fun.
Mortaneus said:
The difficulty is that 3e is a VERY tactical game as it is written, and as it is often run and played. It's on the level of a board game, or wargame. And in a game with as much emphasis on proper tactics and rules, everything HAS to be right. Everyone MUST be familiar with how things work, and you have to play exactly by predetermined rules (whether from the book, or house-ruled). In a game like 3e, the Gm's primary task rules-wise is to make decisions on things the rules don't cover, or are vague on. The rules still need to be consulted, however. Saying 'we'll play it this way for now and look it up later' doesn't work. You MUST look it up, or at least reference a reliable source. If you don't, things tend to come apart really quickly.
heck, i don't even use vowels.WizarDru said:BESIDES, HE NEVER USES CAPITALS IN HIS name, WHICH IS WEIRD.
bwgwl said:
heck, i don't even use vowels.
does that mean i'm weirder than hong??![]()