D&D 3E: the Death of Imagination?

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QUOTE]Originally posted by Mortaneus


The difficulty is when you're the player running a character who's only hope is some fancy but technical move, and a GM who doesn't know how something is supposed to work rules against you being able to do it, despite the fact that you can crack the rule book and point to it, and you wind up getting screwed 'right at the moment' because it 'slows down play'.

For the player it happens to, you can forget about any tension, pacing, or fun. I've seen players get so frustrated by this happening that they'll start getting nasty, start ignoring the game, or just leave, causing the game to take a serious turn for the worse, BECAUSE the GM didn't take the time to figure out how it really works.

The difficulty is that 3e is a VERY tactical game as it is written, and as it is often run and played. It's on the level of a board game, or wargame. And in a game with as much emphasis on proper tactics and rules, everything HAS to be right. Everyone MUST be familiar with how things work, and you have to play exactly by predetermined rules (whether from the book, or house-ruled). In a game like 3e, the Gm's primary task rules-wise is to make decisions on things the rules don't cover, or are vague on. The rules still need to be consulted, however. Saying 'we'll play it this way for now and look it up later' doesn't work. You MUST look it up, or at least reference a reliable source. If you don't, things tend to come apart really quickly.

The only time this can work out is when you're not really bothering to play by the rules anyway, or the only person who really knows the rules is the GM.

In this sense, I agree that 3e is stifling. The rules are too complete, set in stone, and deviation from them can cause MAJOR problems, because the players often know them very well too.
[/QUOTE]

I disagree with you.

The nature of the game requires the players to cede final rules calls to the DM. I do advocate allowing the pcs to bring up quick rules challenges when they have the rule in front of them, but there is rule 0. A DM saying "I'm not going to stop the middle of this big combat for 20 minutes to debate and figure out the exact convoluted specific mechanism right now, it's too much of an interruption to what's going on so this is how it is now" is completely appropriate. I have seen games come to a screeching halt because a player is not willing to accept how the DM handles a minor rule call in the middle of combat. The more other players there are the more important it for a player not to do this. It is no fun to sit around for 20 minutes watching an argument when you are waiting for your turn in a big combat.

As a roleplaying game, bad things can happen to your character. yes a PC may be screwed by not getting to use an official complex rule, but given a choice between good story at the moment and playing by exactly the official rules, I'd suggest the DM go with story every time.
 

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Voadam said:
A DM saying "I'm not going to stop the middle of this big combat for 20 minutes to debate and figure out the exact convoluted specific mechanism right now, it's too much of an interruption to what's going on so this is how it is now" is completely appropriate.
You know, I just don't get this. I've been playing 3e for a while ago, and *not once* have we ever had rules arguments. For the love of jeebus, the rules are right in the PHB. How can people screw this up?

I'm with Mortaneus on this - the DM should always stop to check the rules if the PC points it out in the PHB. That shouldn't take more than 60 seconds, since the appropriate rule is right there anyways. "Rule 0 me when I'm pointing the rule right out to you in the PHB? Go jump in the lake, DM."

Now, if it's outside the PHB, then of course the DM makes all rulings. But if it's in the PHB, I don't see how a rules argument can ensue.

hong said:
In MY experience, the FREQUENCY with which statements are made in ALL CAPS for the purpose of EMPHASIS tends to be INVERSELY related to the VERACITY or GENERALIZABILITY of said STATEMENTS.
:rolleyes:
 

arnwyn said:

You know, I just don't get this. I've been playing 3e for a while ago, and *not once* have we ever had rules arguments. For the love of jeebus, the rules are right in the PHB. How can people screw this up?

I'm with Mortaneus on this - the DM should always stop to check the rules if the PC points it out in the PHB. That shouldn't take more than 60 seconds, since the appropriate rule is right there anyways. "Rule 0 me when I'm pointing the rule right out to you in the PHB? Go jump in the lake, DM."

Now, if it's outside the PHB, then of course the DM makes all rulings. But if it's in the PHB, I don't see how a rules argument can ensue.


:rolleyes:

Ok, here is an example from the last game I played in. In a combat the PC paladin charged a lamia and the DM said "this draws an AoO." I then said "Uh, charging does not draw an AoO."

He said he was sure it did so I pulled out the PH and flipped around getting to all the references about charging and the chart listing what did provoke AoO and what did not. He then said he couldn't find it in the PH but he was sure it drew one. The paladin said "Hey I got off an AoO against a charging monster in my last solo so I don't mind if it comes in here, Does he hit me?"

I was a little frustrated because I knew I was right, but I believe I made the right choice in letting it go at that point. We still had a bunch of monsters to go through and were in the middle of the fight. I was able to get back into character perspective again quickly and it was a good, fun combat.

After the game the DM found out that he had been relying upon an old version of the draft srd which incorrectly had charging as drawing an AoO.
 

Tom Cashel said:



Is this your way of being a Moderator?

;)

EDIT: Feel free to close it if you must...I've gotten all the advice this thread is likely to generate. And nota bene the winking smiley, P-cat.

A winking smiley doesn't excuse rudeness. I'm less than impressed with the first part of that post. I'm also sorry that you seem to have interpreted my initial disagreement with your premise as a personal attack - that was certainly not the intent.

If you don't want this thread closed, I see no reason to close it, your "threatening a lockdown" comment notwithstanding. If you were finished with the topic, I was offering to close it for you. In any case, if you have some sort of a problem with this, please feel free to email me; otherwise, I expect that threads should generally stay on topic. Keeping the hockey talk to a minimum is unfortunately included in that. Serves you right for starting a thread on an interesting (and controversial) topic.
 
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Voadam said:
He said he was sure it did so I pulled out the PH and flipped around getting to all the references about charging and the chart listing what did provoke AoO and what did not. He then said he couldn't find it in the PH but he was sure it drew one.
Wow... I guess just different ways of playing. I *cannot* comprehend the above situation, or see it ever occurring in my game. You pulled out the PHB, showed him, and he still said "he was sure". Wow. IMC, at the point of you pulling out and showing him the appropriate sections of the PHB, the discussion would have been done and done. (And I'm speaking as the DM of our group! I have no problems, and in fact expect, the players to be "PHB-lawyers". Just different ways of playing, I suppose!)

Thanks for the example, Voadam. That helped me better understand the situation.
 



arnwyn said:

Wow... I guess just different ways of playing. I *cannot* comprehend the above situation, or see it ever occurring in my game. You pulled out the PHB, showed him, and he still said "he was sure". Wow. IMC, at the point of you pulling out and showing him the appropriate sections of the PHB, the discussion would have been done and done. (And I'm speaking as the DM of our group! I have no problems, and in fact expect, the players to be "PHB-lawyers". Just different ways of playing, I suppose!)

Thanks for the example, Voadam. That helped me better understand the situation.

These are the situations that I'm talking about.

When there's an innaccuracy in the rules, or something that's vague, it falls to the GM to make their decision, and that shouldn't be contested until after the game.

However, when the GM flat-out is wrong about something in the core rules, then there's a problem, and it needs to be resolved immediately.

I'm primarily a GM, but when I play I often like to play highly mobile fighter/rogue types. It drives me crazy when a GM tells me that they don't think Spring Attack should prevent AoOs by your target, and then I wind up getting the crap kicked out of me because of their 'ruling', despite that being one of the core features of the feat, printed in black in white, in the PHB!

That's just sloppy on the GM's part.

BTW, hong, I don't like messing around with control characters, so I use ALL CAPS instead of italics in my posts. Either way, it draws attention to specific words, which is my intent. I'm not shouting. THIS IS SHOUTING. ;)
 

Ignoring the rules can be creativity, or it can be incompetence.

Figuring out the climb DC for an angry cloud giant is creativity.

Assigning an AoO for charging because you remember it being in the rules is (a brief moment of :)) incompetence.

3E greatly supports the first, because the solid and consistent rules allow the DM to quickly invent or alter a mechanic for something and have it be coherent and balanced very easily.

Though even within creativity, there is good and bad stuff. Changing a rule you don't like is all well and good, provided that you tell your players in advance.

Otherwise, it's just to be expected that a player will come up and say "wait, what do you mean the force of his blow pushes me off the ledge? It says right here that if he tries to do that, there's an opposed check to do!". And in those cases, saying that 3E stifles creativity is a poor excuse.
 

In my DM's defense:

1 His draft copy of the srd did have charge listed as provoking an AoO.

2 He used that as his combat cheat sheat and for learning the combat rules.

3 He consistently applied that rule in previous games to the players benefits (I was not at those games).

4 He did not know the draft srd was different from the PH until I pointed out the PH passage and he had time to track down his copy of the srd and compare the differences.

5 Upon having time to consider it he changed his game to follow the official rule, but not on the fly without considering whether it was a good change.

I fully support his decision to hold off changing the in-game applied rules until he had a chance to think it over.
 

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