Yeah I agree the math in this edition is really easy to do manually, I just wanted a sheet that focused on my spells and made it easy. Also, if you picked Dual Wield feat, you should have an explicit main + offhand slots on the sheet, and if you buy equipment it should try as best it can to accomodate that. Every weapon on your inventory should be auto-added. I hated in the 4e DDI builder, how many clicks it took to do stuff.
I agree, the web page idea is good, and it should work offline too (save it as html, do everything in javascript, so you can do it at the game table if you have no internet). Ideally what would save a lot of time, especially casters, is if you can parse the spells.pdf and add the text to your sheet. That should be do-able and legal. They can't go after javascript PDF parsing code, at least not in my country. Time to look up what's out there...might have to save it as a formatted text document, or really, as one document for each spell. There are probably markers in the PDF to delineate the start/end of each new spell, and we could use a full text search to find the spell, then copy out the text and paste it onto your sheet (after you've selected it from a dropdown, of course)
I agree, the web page idea is good, and it should work offline too (save it as html, do everything in javascript, so you can do it at the game table if you have no internet). Ideally what would save a lot of time, especially casters, is if you can parse the spells.pdf and add the text to your sheet. That should be do-able and legal. They can't go after javascript PDF parsing code, at least not in my country. Time to look up what's out there...might have to save it as a formatted text document, or really, as one document for each spell. There are probably markers in the PDF to delineate the start/end of each new spell, and we could use a full text search to find the spell, then copy out the text and paste it onto your sheet (after you've selected it from a dropdown, of course)