D&D 4E D&D 4e Character Builder (Made in Java)

Yeah I agree the math in this edition is really easy to do manually, I just wanted a sheet that focused on my spells and made it easy. Also, if you picked Dual Wield feat, you should have an explicit main + offhand slots on the sheet, and if you buy equipment it should try as best it can to accomodate that. Every weapon on your inventory should be auto-added. I hated in the 4e DDI builder, how many clicks it took to do stuff.

I agree, the web page idea is good, and it should work offline too (save it as html, do everything in javascript, so you can do it at the game table if you have no internet). Ideally what would save a lot of time, especially casters, is if you can parse the spells.pdf and add the text to your sheet. That should be do-able and legal. They can't go after javascript PDF parsing code, at least not in my country. Time to look up what's out there...might have to save it as a formatted text document, or really, as one document for each spell. There are probably markers in the PDF to delineate the start/end of each new spell, and we could use a full text search to find the spell, then copy out the text and paste it onto your sheet (after you've selected it from a dropdown, of course)
 

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Yeah I agree the math in this edition is really easy to do manually, I just wanted a sheet that focused on my spells and made it easy. Also, if you picked Dual Wield feat, you should have an explicit main + offhand slots on the sheet, and if you buy equipment it should try as best it can to accomodate that. Every weapon on your inventory should be auto-added. I hated in the 4e DDI builder, how many clicks it took to do stuff.

I agree, the web page idea is good, and it should work offline too (save it as html, do everything in javascript, so you can do it at the game table if you have no internet). Ideally what would save a lot of time, especially casters, is if you can parse the spells.pdf and add the text to your sheet. That should be do-able and legal. They can't go after javascript PDF parsing code, at least not in my country. Time to look up what's out there...might have to save it as a formatted text document, or really, as one document for each spell. There are probably markers in the PDF to delineate the start/end of each new spell, and we could use a full text search to find the spell, then copy out the text and paste it onto your sheet (after you've selected it from a dropdown, of course)

Yeah, sounds like it might be doable. PDF is a bear to parse into though.
 

Pcgen can be found through www.pcgen.org

It supports 3.0 3.5 with srd datasets, pathfinder with ( almost) complete datasets and 4.0 without datasets.
 

PCGen still runs like molasses all these years later, and the interface, gads! it's a nightmare. I'm no fan of Apple products, but some people really need to sit up and take notice, people won't tolerate kludgy UIs anymore. It's 2013. PCGen has the type of UI only a mother could love. Err, it's creators obviously see nothing wrong with it, since it's barely changed in ten years.

Nothing makes me want to make a new character less than feeling like I'm using a spreadsheet. It might be a useful tool, but I'd rather do it by pen and paper than go through the trouble of using that. I guess in 3.x you need it, there are just too many options otherwise to do it manually.
 


I do hope that, if something gets built, it eventually scrapes the ratings and reviews from the wotc optimization boards. I don't absolutely need them, but they are quite useful at highlighting how a power might fail because of some wording, or how it might be very necessary in some niche circumstance.
 

[MENTION=6674889]Gorgoroth[/MENTION] it's free. It's an open source project. If you think you can improve it, volunteer. The current release cycle, 6.0, is much faster than the previous one. Bashing people's work is easy. Doing better is hard work.
 

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