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[D&D 4e] IG's "The Witchlight Strand"

Druthruss will get up and run towards the goblin (to I9) with a Bull Rush Charge attempting to slam the goblin westward over the edge of the boat. I dont think this will use an action point to get up from prone as the move bit is part of the charge. That square on the boat looks like a trapdoor to hold. Tell me if its not cos then I cant charge.

I roll a 10 on d20 with no Str mod but +1 Charge mod vs his Fort as save...

After Jude's attack, W1 is still alive and on the ship, but prone in his current location. Druthruss can't move to I9 because Jude is already there (higher initiative). I don't see anything that says Druthruss can't charge a prone enemy, but your bull rush will have no effect (since effectively your target has its back against a wall). You can absolutely stand up and charge in the same round though, and still knock him senseless... just from a different square and without a bull rush.

Seeing a direct path to the big gobbo (read bugbear S ) blocked by his allies (and both in different forms than what he was used too!!) Vatan will run around the mast to came at him from the back side (Route = N9-L10-K10-J9) and if Druthruss gets rid of W1 finish at J8. He will then attack him from there.

[sblock=rolls]
Melee Basic Attack from side rear (J9) (or behind if able to move to J8 without being flanked by W1)
Att: 1d20+7 = 18
Dmg: 1d8+4 = 9
Roll Lookup

IG - I am using the same roll as posted earlier. Let me know if that ain't kosher. Also if he can get behind him at J8 I think that some bonus may apply as well. Not too sure what they would be though.
[/sblock]

Since your round hinges on Druthruss's actions, I'll hold off on including this in the update since Redrobes will have to modify Druthruss's attack. You'll have a chance to modify anything if you need to. Using the same rolls is fine, as long as they were meant for your next attack.

Since Sahyr's actions were independent of the others', I've already included them in the update. So we're waiting on Druthruss to retcon, Vatan (if applicable), and Pier.
 
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As soon as the hobgoblin goes down, Pier shifts his attention to the next in line. Although the bugbear's great height is an asset in hand-to-hand combat, it makes a tempting target, towering over the rest of the battle. Just as the wizard releases another missile intended for the bugbear's head, a bee stings him on the neck. His concentration broken, the spell fizzles!

[sblock]
Minor action: none
Move action: none
Standard Action: Magic Missile

Target: S

Attack against Bugbear (S) and Damage. (1d20+5=6, 2d4+5=10)

Magic Missile +5 (INT) v Reflex 2d4 + 5 (INT) damage
Standard Action Ranged 20
Target: One Creature
Arcane, Force, Implement

Here's hoping our generous DM isn't using critical failure rules…
And in the event that someone dispatches that bugbear before Pier's init comes up, that failed spell will be directed at W1 instead, just in case it matters.
[/sblock]

[sblock=Quick Stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 16, Fort: 11, Reflex: 16, Will: 13 -- Speed: 6
HP: 16/20, Bloodied: 10, Surge Value: 5, Surges left: 6/6
Initiative: +2
Action Points: 1, Second Wind: not used

Magic Missile +5, 2d4+5 (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)

Prepared Daily Spells:
Sleep

Encounter Spells:
Ray of Enfeeblement
[/sblock]
 
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[sblock]
Ok lets replace a bull rush with a standard axe melee then. If we reuse the 10 then I now get the +1 from charge, +2 anyway. and +2 combat advantage from being prone. If that hits then I do 11 on d12 + 2 = 13 dam. Put me in the nearest free adjacent square directly in line cos thats what the charge says I have to do.
[/sblock]
 

Okay, I assume that Druthruss will end up in J9 if he is heading in straight towards W1. Vatan will go around the mast via M9-L10-K10 to K9 to attack Bugbear S from the side. Same attack rolls.

[sblock=rolls]
Melee Basic Attack from side (K9) on S
Att: 1d20+7 = 18
Dmg: 1d8+4 = 9
Roll Lookup
[/sblock]
 

Jude charges the goblin and hurts it bad. The followup with the shield nearly knocks the goblin back into the water, but instead it falls to the ground next to the rails. *

Sahyr calls for Kord to bestow his blessing on Jude as he attacks the bugbear. Kord grants the blessing, but the bugbear denies the attack. **

Druthruss stands up and charges the prone goblin, burring his axe in its deep into is skull. Other than the death-twitch, the thing will never move again. ***

Vatan steps over the sleeping goblin to attack the bugbear from behind. Unfortunately, the bugbear sees him coming and dodges the blow. ****

Pier's spell fizzles away as he is distracted by an angry bee. *****

Surrounded, the bugbear draws his weapon and begins to swing wildly. Aridha's shapechanged form is the closest to it, and take the impact from the battleaxe. ******

The sleeping goblin finally sakes off the effects of Pier's spell. Seeing the wizard occupied with an angry bee, it stands up and launches a javelin. Suddenly, Pier doesn't think the bee is such a bother as his leg begins to gush from a fresh wound. *******

Meanwhile, the fire begins to spread.

WS1.jpg

* Goblin catches itself, falls prone (PH284).
** 18 vs. AC misses the bugbear
*** W1 is dead
**** 18 vs. AC still misses the bugbear
***** No critical misses, but thanks for the laugh!
****** Aridha take 6 damage
******* Pier takes 6 damage

[sblock=Status & Initiative]
18 W1: dead
18 W2: bloodied
13 H: dead
13 S:
13 Aridha (-13/26): bloodied <~~~ Current Initiative
11 Jude (-8/28):
9 Druthruss (-0/25):
7 Vatan (-0/29):
8 Sahyr (-20/25): bloodied
20 Pier (-10/20): bloodied
[/sblock]
 

"Stand still,Ya scurvy dog of the Sea hag!!" Vatan will bellow as he sees the many blows aimed at the bugbear seem to miss by inches. He will then lunge forward leading with his longsword.

[sblock=Actions]
Sure strike vs S from the side
Att: 1d20+9 = 27
Dmg = 1d8 = 3
Roll Lookup
Vatan assumes that Jude is going to go to J8 and mark S after attacking him. If that is not the case, he will mark him (Vatan has lower init to see which case it is) and use Combat Challenge on S as well.
[/sblock]
 

[sblock=OOC]
Since Sahyr has Regeneration 2 while bloodied, he should be at -18/25, shouldn't he? Just checking, that does occur at the beginning of his turn, yeah? Also, does the Cleric's Healing Strike have to connect in order for the healing to occur? If not, Sahyr will recover Surge+Wis HP[/sblock]

Sahyr snarled in anger as his blow swung wild, turning his blow around immediately for a second swing at it, Kord's glory to those who struck at his chosen foe!

"COWARD!"

[sblock=Actions]
Standard: Recovery Strike on Bugbear;
1d20+7=21, 1d12+4=14 21 vs AC. Next Ally to hit the bugbear after Sahyr regains 1+4 HP (Cha+Wis) Note: I forgot to include Sahyr's +2 damage bonus from Longtooth Shifting Encounter power in the roll, so that's 16 damage.[/sblock]
 

A surge of adrenaline mutes Pier's pain as his anger rises. He reconsiders his earlier decision not to kill that goblin while it was still asleep, but satisfies himself with first slaying the bee and then striking down the goblin.

[sblock]
Minor Action: Swat insect
Move Action: None
Standard Action: Magic Missile

Target: W2

Attack and damage against goblin W2 (1d20+5,2d4+5=[18, 5]=23, [4, 4, 5]=13)

Hmmm… Invisible Castle didn't do the addition this time. Odd.

Magic Missile +5 (INT) v Reflex 2d4 + 5 (INT) damage
Standard Action Ranged 20
Target: One Creature
Arcane, Force, Implement

Action Point: Second Wind
Healing Surge for 5
+2 to all defenses
[/sblock]
[sblock=Quick Stats]
Pier Glasser- Human Male Wizard 1
Passive Perception: 11, Passive Insight: 14
AC: 18, Fort: 13, Reflex: 18, Will: 15 -- Speed: 6
HP: 15/20, Bloodied: 10, Surge Value: 5, Surges left: 5/6
Initiative: +2
Action Points: 0, Second Wind: used

Magic Missile +5, 2d4+5 (basic ranged attack)
Dagger +3, 1d4 (basic melee attack)

Prepared Daily Spells:
Sleep

Encounter Spells:
Ray of Enfeeblement
[/sblock]
 

Aridha leaps back from the battle and in an eyeblink sheds the form of a beast and regains her natural shape. She reaches skyward and summons a blast of lightning from the heavens down upon the bugbear!

(Shift 5' away from melee furball as a move, minor to wildshape back to elf, standard is Storm Spike! 21 to hit Reflex, for 10 damage...and if he doesn't move 2sq or more before the end of his turn, he'll take another 4 from a secondary strike)
Roll Lookup
 

Druthruss moves into position swinging aimed blows at the back of the last remaining enemy trying to distract him from hitting fellow members and causing him to turn.

[sblock]
Not sure where Jude is... Druthruss will shift to J8 attempting to flank and get opportunity against him. He will make a basic attack with the axe. I roll a 14 and +2 for the axe. If that damages then I do a 4+2 against him. Lemme know if I can get extra bonus or an extra attack for the flank.
[/sblock]
 

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