[D&D 4e] IG's "The Witchlight Strand"


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Aridha dresses her injuries as best she can given the limited resources at hand, and joins whoever else is searching the surroundings for more survivors. Someone had to know what happened here!
 

"These miss-begotten scurvy dogs" indicating the orc bodies "be havin' some more o' them bottles upon them too. Mayhap they be useful to someone in need" If no one wants them right now Vatan will put them in his pouch. "Just holler for them if ye be needin' them"
 

Druthruss goes to the rubble and picks up a few extra sling stones to replenish...

"We have to check this area out for scum and ensure that this place is safe then we need to check every house so that no one is left behind here to suffer at the hands of the scum. I'll make a map and we can mark each door when we visit it. Also, I take it were not just gonna leave that chap there out in the sun ? C'mon lets work our way around this place and see if we can find someone who can tell us what happened here. If that lot had ravaged this place there would be a hundred bodies lying about. Clearly most of these folk took off or are still holed up."
 

"I agree, but be cautious. If the entire populace was driven out, there may yet be an overwhelming number of orcs present. I doubt we few alone can defeat a force large enough to destroy this entire town. Not to mention whatever might still be lurking in the surrounding countryside ambushing rivercraft." Pier covers the dead man's face with a bloodstained cloak stripped from one of the orcs and then stands up, surveying the streets visible from where he stands. "Also, look for traces of the evacuation. The surviving townsfolk may yet be in danger, wherever they are."

Pier, not being terribly perceptive or stealthy, will try to keep to areas that the scouts have cleared as safe, but close enough to them that if they get into trouble he can get to them quickly to help. He slips the amulet under his shirt, feeling vaguely uneasy with the notion of robbing the dead but figuring that the magical object is better off protecting someone from harm than being buried under the dirt.
 

"Aye, friend Dwarf, we should check for survivors. An' like Sir Mage said, 'tis best be ware o' other scum here abouts. As for yon poor soul, best bring him inside one of the building here." Vatan will be standing in the middle of the intersection, looking down all the roads leading to where they are. Bow in hand and arrow notched.
 

OOC:
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Druthruss will drag the body into the building he opened up and then exiting and closing the door will kick away the drag marks and then start a search.

Use as much stealth as possible try to work around the outside of the village ahead of Vatan, Pier and whoever else is coming along. Then work inwards back to the fight. After looking down streets, start trying all the doors one by one and mark them after by rubbing some dirt on them, scratching a stone or by putting a small axe notch in top corner or something like that - whatever works easiest.

If we meet Hanians then ask what happened. Keep an eye on the tracks in the streets to see if there are loads all going in one direction, blood spills that kind of thing.
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While Vatan is not compleatly without the capacity for stealth, he is wholey untrained at it. Not much use for it on the high seas, or most portside taverns either don't cha know. That being the case, it will take a stern look from Druthruss to get him to watch where he is putting his feet, and to speak with something less than full volume. In fact after a few more looks, Vatan refrains from any attempt to converse at all, and resorts to gestures for passing or acknowleging info.

Vatan does have his bow and arrows at the ready and sword loose in its scabbard as he follows the Dwarf. His points of interest are intersections and rooftops.
 

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