D&D 4E; Official Supplements & Modules You'd Like to See

More art. One piece of art for every monster ever published. No more art from Steve Argyle (he did the zombie art in the Monster Manual.

Martial Controller so that I can play a low magic game they way I want to play.

Licensed Games using 4E mechanics:

4E-d20 Teenage Mutant Ninja Turtles
4E-d20 After the Bomb (Gamma World for Palladium with TMNT rules)
4E-d20 Shadowrun
4E-d20 Rifts
4E-d20 Ninjas & Superspies
4E-d20 Beyond the Supernatural
4E-d20 Feng Shui: The Shadow Fist RPG
4E-d20 G.I. Joe
4E-d20 Mage Knight
4E-d20 Heroscape
4E-d20 Warhammer Fantasy Roleplay
4E-d20 Runequest
4E-d20 Middle Earth Roleplaying
4E-d20 Final Fantasy VII
4E-d20 Vampire: The Masquerade
4E-d20 Dungeons & Dragons Fantasy Role-Playing Game - Set 1: Basic Rules (red box)
 

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The only two things I really desire:

Adventure Sites, Terrain and Features - A book purely about fantastic locations/adventure sites, fantastic terrain (such as doomspore et al), and Features of the Area (little fiddly mechanical effects, like a Circle of Magic that adds a push effect to every close attack coming out of the circle, or something).

Heroes of Intrigue. A book similar to Heroes of Horror/Battle, but about running intrigue/espionage in your games, either an entire campaign around it, or placing it in more normal games.

Everything else, we'll get (Psionics, more monsters, etc). However, I would like a bit more of an expansive, retooling look at minions.
 

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