One big goal of 5e is to be more backwards compatible than 3e/4e.
I don't recall that being a goal of 5e.
One big goal of 5e is to be more backwards compatible than 3e/4e.
So you think the data is fairly useless. Fine. It may well be; and that's OK. But the only aspersions I'm seeing being cast here are by you towards the author; the author certainly hasn't cast any. I think you're getting emotionally affected by a piece of interesting but fairly trivial trivia. Who is it "misleading"? And why? Who used the word "better" other than you? What import are you assigning this? And, indeed, why?
You need to try pretty hard to assign a value judgment to the sentence ""the Fighter's combat efficacy is relatively unchanged from AD&D through 3.x, but is adjusted significantly downward in 5th edition". You have to want to see it, I think. It may or may not be wrong, or right, or inaccurate, or incomplete, but it's not a value judgement.
That is the quastion posed on page 1... Was it a mistake where he miss read the info or was it an attempt to make the numbers say something he wanted?
What, then, does combat efficacy mean to you, if not ability, or effectiveness, at combat? .
It's dangerous to state a conclusion or opinion that something is worse than everything that came before.
It's likely that he didn't mean for his words to be written the way they were. But if he's going to be providing that research to the public, he should learn to be more careful with the wording of his conclusions.
Conclusions
So, could you use old school stats directly in D&D Next?
With low level monsters, the systems appear fairly compatible with the exception that old school monsters will have fewer hit points and damage, so will likely be slightly outclassed by low level PCs. With higher level monsters, damage output and hit points will be significantly lower, but this deficiency may be made up by the higher armor class and to-hit bonuses. PCs will do more damage, but hit less often. Monsters will do less damage, but hit more often. Negative armor classes will be extremely hard to hit by a D&D Next PC even considering that a natural 20 will always hit. Given this data, it is possible that high level monsters may still be fairly compatible due to those balancing factors, but it will require some play testing (or heavy number crunching) to vet this out completely.
I don't have the statistics background to get into the hard math, so if there are any statistic wonks who wants to try to deconstruct what I've laid out so far, please add your comments!
How does this become someone with some sort of an evil agenda? This is why we can't have nice things.![]()
I don't have an AD&D DMG handy, but I do have an OSRIC PDF. Assuming they're using the same tables, it's not unlikely at all. I found five Strength-boosting items: Ring of three wishes, gauntlets of ogre power, ioun stone (pale blue rhomboid), belt of giant strength, and manual of gainful exercise. For each roll on the item tables, the combined probability to get any of these is less than 0.12%. That means you would, on average, need to find 800 magic items to get one that boosted your Strength.
As for making magic items, good luck convincing the party wizard to burn Constitution points so you can get a bonus to hit. By the time the wizard gets 8th-level spells, she has better people to make magic items for, like herself.