Dannager
First Post
How do you reconcile that with the larger encounter areas in 4e? For example, the DMG recommends a 16 x 20 square map for a big encounter, and D&D battlemaps are generally 20 x 30 squares. What you describe sounds like th Microsoft Surface, a pretty clunky thing which isn't easy portable.
Surface 2.0 is slimmer, smaller, more powerful, and has a surface detection that is accurate to the individual pixel level. It's very impressive stuff. The original Surface technology was the first entry in a new computing format. Things naturally improve.
As for the larger encounter areas in 4e, Surface-like displays have no problem with this. Because it's a digital battle mat, you can drag the viewpoint around, zoom out, zoom in, and do all of those nifty things that digital displays let you do. If anything, a digital play area makes the larger encounter areas of 4e much easier to handle.
Miniatures could be digital, but Surface can recognize and track real-life physical objects placed on its display. The Carnegie Mellon SurfaceScapes project did exactly this with physical miniatures. You should Google them and watch some of their demonstration videos for an example of how well this technology suits a game like Dungeons & Dragons - even when it's developed by a bunch of students on a tiny budget in one year.Or do you mean to imply miniatures would be digital too, so you could just reduce the map scale to suit your screen size?
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