D&D (2024) D&D 6th edition - What do you want to see?

doctorbadwolf

Heretic of The Seventh Circle
Nope. Pretty sure I listed all of them out. If there's anyone who has a misunderstanding here, it's you. You seem to be doing exactly what I warned of: assuming the pet has to be a stand alone combatant on equivalent footing as a stand alone PC. That's wrong. The subclass has to be balanced with other other subclass, and that's what I did by the comparison. You're also flawed in that you seem to be focused on combat only when you get many other benefits out of combat that the other subclass does not get. Those things matter. And you also have a misunderstanding on how math works in combat. For example:



Not at most. At least. It takes at least 24 points of damage. And since we know that attacks rarely do exactly the hp total, a higher potential is protected. For example, if a monster does 10 hp of damage every round, it takes all 3 round to kill the pet. 30 points have been protected. And that's assuming every attack hits. Many will miss (especially if said pet is dodging). That sucks up even more attacks that would be directed otherwise at party members. And that's damage absorbed without anyone else having spent any other resources.

I said long rest because anything of significant time more than a short rest is usually practically applicated once per day (it's not likely you'll go through more than one pet per day). Although, technically you don't need a long rest at all.

The pet dies, it takes 8 hours to get it back, meaning you get it back less often than per long rest. It's pretty simple. Most groups aren't going to want to wait 16 hours for you to get your pet back and take a long rest.

It also isn't balanced, at all, to have a benefit that isn't actually stronger than other subclasses, where you can lose literally your entire subclass for at least the rest of the adventuring day, because a fireball killed a wolf.

As for focusing on combat, that is what is being compared. I did acknowledge the exploration benefits. They are less than the Find Familiar spell. By a significant margin.

A creature with HP roughly comparable to the lower HP classes, and at-level attack and AC numbers, with less damage at most levels (until it gets to attack twice, a wolf is a couple points higher damage than a rogue who isn't getting their SA and has no way to get a second attack, because it adds your Proficiency mod to damage. Which means it does much, much, much less damage than any member of any class does per round, as it should.), and nothing else, is objectively not comparable to a PC. It's that simple. If you can't admit that, there's no point in continuing this. 4 times ranger level HP is not comparable to a PC, which means that the pet loses defensive power as you level. It doesn't maintain it's power level, it gets weaker and weaker.

PC HP by level and monster damage by CR are tuned to eachother in a rising scale. The pet has to either have HP that allows it to survive monster damage at a given level, or the ability to be regained (whether the same pet or a new one) more easily than effectively taking a 16 hour long rest, or it isn't capable of being more than a liability in combat. It is that simple. At higher levels, even tougher pets can insta-die on a successful save against a trap or AoE that isn't even aimed at them specifically.

With a creature that is very clearly intended to participate in combat, this isn't working as intended.

For further evidence, see how they've built pets for subclasses since then. They avoided it for a long time, and now they have provided pets that have a decent chance of survival on successful saves, can be regained by spending a level 1 spell slot, and accomplish their goals using much simpler rules.
 

log in or register to remove this ad

doctorbadwolf

Heretic of The Seventh Circle
Also, what cr 1/4 or lower beasts are there that can be found in a dungeon?

Giant Bat
Giant Centipede
Giant Frog
Giant Lizard
Giant Poisonous Snake
Giant Wolf Spider
Giant Rat
Giant Weasel
Mastiff
Poisonous Snake
Stirge
Wolf

And swarms if you're really creative.

If you can't find a beast in a dungeon, you're a pretty poor ranger. And that's assuming you're stuck in a dungeon in the long haul and can't make it outside at some point to find another.

:LOL:

Oh this is good. Yep, every DM is definitely gonna agree with you that those are available in undermountain, or whatever. Sure. This isn't a "bad DMs are bad" argument, either. Good DMs are often going to not want to contrive the availability of the type of creature the ranger likes to bond with, or even any natural beasts at all, in every dungeon. I've run dungeons where nothing natural can live, long term, or where no animals will willingly stay nearby, but I've also run dungeons where none of those would be found, and you'd be stuck with regular sized rodents and snakes.

Beyond that, how often do you have 16 hours in an adventuring day to spend tracking down a new pet (without risk of patrolling enemies, traps, or the like, thus increasing how long the ranger is stuck without their subclass for no good reason) and also take a long rest at some point? Is it fun for you to spend 8 hours getting your subclass back while your friends get a long rest and you have to spend the next adventuring day with none of your spells or HD back, and possibly gain a level of exhaustion? Do you think that's fun for a significant percentage of people who play the game?
 

SkidAce

Legend
Supporter
lol I"m done with this. A pet creature cannot be working properly if it literally cannot survive succeeding on saves on AOEs or traps past level 10 or 12, and cannot be regained without taking a bunch of time out of adventuring.
Familiars work because it takes 10 minutes and some gold, or a spell slot and some gold. Find Steed mounts work because they can survive some amount of danger, and can be regained with 10 minutes and a 2nd level spell slot.
Animal Companions cannot survive any amount of danger for half the level progression of the game, and regaining them relies on DM fiat to even be possible at all, and takes more time than either of those options. And does, at best, the same amount as either of those. Except you have to be much more careful with it. Their intentions are meaningless, as well. It doesn't change what the problem is, and how it can be fixed.
Why can't you Raise Dead on your creature, like you could a fallen party member?
 

DWChancellor

Kobold Enthusiast
What I find interesting about this pet conversation catching fire is that the ranger, and its pet, has been catching flak since release.

I mean, it isn't a new irritation right? I kind of wish they'd decided to errata the whole thing after the Unearthed Arcana alternates.
 


Sacrosanct

Legend
It takes 8 hours to get the pet back. That’s also the same length as a long rest, right? Why are you saying it takes 16 hours? Man, your math skills are getting worse.

And if you think those beasts don’t exist in the undermountsin, then I don’t know what to tell you. Clearly you haven’t read a single undermountain adventure or book lol.
 

G

Guest 6801328

Guest
I hope 6e skips trying to make pet subclasses and just gives us a pet class. It is simple, the human/elf/dwarf/whatever is just there to 1) socially interact with other humanoids, 2) give the pet food/put on pet armor/any other services needed, and 3) hide while the fight is going on. The pet gets 100% of the combat power.

And if Warlord is a type of pet you can choose, it might be a win-win-win.
 


Garthanos

Arcadian Knight
What I find interesting about this pet conversation catching fire is that the ranger, and its pet, has been catching flak since release.

I mean, it isn't a new irritation right? I kind of wish they'd decided to errata the whole thing after the Unearthed Arcana alternates.
4e ranger with pet was ... slightly inadequate too bet it's even older too
 

Parmandur

Book-Friend
What I find interesting about this pet conversation catching fire is that the ranger, and its pet, has been catching flak since release.

I mean, it isn't a new irritation right? I kind of wish they'd decided to errata the whole thing after the Unearthed Arcana alternates.

The biggest issue there is that a decided majority of people are happy with the Ranger right now. The minority report is significant, but most are satisfied. That, and the Subclass/Class work mechanically as is. Those two facts make a "fix" problematic.
 

Remove ads

Top