MechaTarrasque
Hero
I think I would be more interested in "what you notice" coming from background than from class.
Which is just what I'm getting at: Rangers and Rogues are trained to notice everything. Other classes might be good at noticing things specific to class e.g. a Fighter might notice something about her foe's armour that others would likely miss, but that comes under 'situational'. For Rangers and Rogues, it's blanket.
While I wouldn't want it for D&D 6e because it doesn't fit my mental box of "D&D", 13th Age (a d20 OGL game that came out a bit before 5e and is similarly streamlined) does this. Several things are calculated as the middle score of three. For example your Mental Defense (a 4e type defense-instead-of-save) is based on your class, but the bonus is the middle value of Int, Wis and Chr modifiers. Your AC modifier is the middle of Con, Dex, and Wis.It’s almost as if the skills and attributes a person can have are impacted by more than just one of six total ability scores![]()
I think I get what you mean about being D&D but its a subtle one. I am now a days quite on board with single attributes affecting actions. To me attribute in use sort of defines the style of the actions being used.... I seen that type of mechanic in RuneQuest where attributes were merged together and distinctions were lost. A fighter using strength and a rogue using dex and a ranger sometimes using either is defining a style, In RQ it would be an amalgam for everyone. I like 4es pick your best as to me that fills the trope of playing to ones strengths and is a better expression of the characters style.While I wouldn't want it for D&D 6e because it doesn't fit my mental box of "D&D", 13th Age (a d20 OGL game that came out a bit before 5e and is similarly streamlined) does this. Several things are calculated as the middle score of three. For example your Mental Defense (a 4e type defense-instead-of-save) is based on your class, but the bonus is the middle value of Int, Wis and Chr modifiers. Your AC modifier is the middle of Con, Dex, and Wis.
This is a fairly brilliant idea, though I'm sure it would ruffle some feathers. Sell D&D as levels 1-10 and then later publish D&D for levels 11-20 (D&D Advanced?) after those rules have been appropriately playtested. The major issue I would foresee is that people may feel like they are only getting "half a game" if WotC sold the game this way.
Honestly though, there are more intuitive ways that D&D could do spell level progression. Spreading spells across 10 spell levels (not including cantrips) in 20 levels seems much easier.Agreed, it would anger a lot of people as "half a game" and probably WON'T happen, but I would personally love to see that. Of course, you'd also have the split of spells according to what you can cast by level, so at some point you'd need both books at least for the spell list.
The DM would, anyway; as 90% of the times those spells come into use are in figuring out what high-level opposition can do.Agreed, it would anger a lot of people as "half a game" and probably WON'T happen, but I would personally love to see that. Of course, you'd also have the split of spells according to what you can cast by level, so at some point you'd need both books at least for the spell list.
Works fine if you don't want anyone to have spells before 2nd level.Aldarc said:Honestly though, there are more intuitive ways that D&D could do spell level progression. Spreading spells across 10 spell levels (not including cantrips) in 20 levels seems much easier.