D&D 6th edition - What do you want to see?

CS dice would be the obvious possibility for a fighter-only sub-system.
HD are fine in concept, too, in fact, trading between HD and CS dice is an intuitive idea. D&D has kinda a history with resources that can be used as healing, or as something else... and HD recharge slower than any other resource in 5e...
What are CS dice?
 

Nebulous

Legend
This was my initial thought as well, but I haven't delved deep enough into the system to determine whether taking that penalty (or the spell-failure chance) off of casters would make them too dominant.
I don't know either. I would have to tweak something though. I don't mind the casters going crazy over a longer period of time if that was to be stretched out. But the high chance of failing a spell roll round after round would just be demoralizing as a player. I'd probably change it to a 10% of total failure. The rest would be the lowest level of success, and then if you roll high then the success increases. I do love how all the spells get better incrementally as you hit the higher DCs.
 

Eric V

Adventurer
I'm very wary of brands pretending to go to an 'Evergreen' style.



It'll get stale and stiffle creative risks.
I feel it already has! :D That comes with designing a game to be popular.

But the benefits (D&D's massive popularity) seem to far outweigh any perceived shortcomings. People still play Monopoly and Risk to this day.
 

robus

Lowcountry Low Roller
The rules are finally "good enough and simple enough" IMHO. They support the goals of a successful D&D game which is everyone having fun participating in a fantasy adventure without having to be an expert, which is why the player base is exploding and pulling in people who aren't particularly nerdy but love the escapist fun that a TTRPG can provide.

I know I certainly enjoy getting away from my computer and sitting around a table with real people and telling wild stories :) (not to take anything away from those who play via computer, of course, but I don't think that's the majority?).

To majorly mess with this success, just to "refresh" the ruleset, would be a big mistake IMHO. There's a gritty crunchy option available to those who want it (in PathFinder 2, or other RPGs). D&D needs to keep its grip on being the most popular RPG, and that means a stable rules base that people can become familiar with (and eventually expert).

The way to keep things fresh (IMHO) is to, slowly, expand the available classes, introduce new spells & monsters and settings to go with them. And of course adventures.

And finally a book they should absolutely produce is a more friendly guide to DMing. The DMG is terrible for new DMs, IMHO, and D&D needs more and more DMs. "How to become a great DM" or some such. :)


(Edited before someone flags "gritty" here too!)
 
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Undrave

Hero
And finally a book they should absolutely produce is a more friendly guide to DMing. The DMG is terrible for new DMs, IMHO, and D&D needs more and more DMs. "How to become a great DM" or some such. :)
Ah yes, a beginner's guide to dungeon mastering wouldn't be bad at all. Maybe they could get Matt Mercer's star power on board with some of his tips? I dunno.

I guess the rules are 'good enough' indeed, but the 'how to put them to use' could use some refreshing itself.
 

Blue

Ravenous Bugblatter Beast of Traal
Ah yes, a beginner's guide to dungeon mastering wouldn't be bad at all. Maybe they could get Matt Mercer's star power on board with some of his tips? I dunno.

I guess the rules are 'good enough' indeed, but the 'how to put them to use' could use some refreshing itself.
Actually, I'd love that as videos instead of a book. So get literal Matt Mercer. I think the strengths of the media align better with beginning DM tips beyond what's given in the DMG.
 

robus

Lowcountry Low Roller
Actually, I'd love that as videos instead of a book. So get literal Matt Mercer. I think the strengths of the media align better with beginning DM tips beyond what's given in the DMG.
That’s a really interesting idea. Matt has done a series like this with Geek & Sundry but to have it be an official WotC series on DMing would be great.
 

Blue

Ravenous Bugblatter Beast of Traal
That’s a really interesting idea. Matt has done a series like this with Geek & Sundry but to have it be an official WotC series on DMing would be great.
Get him and Chris Perkins riffing off each other on DMing advice.
 

doctorbadwolf

Heretic of The Seventh Circle
Maybe Colville and Mercer - "The Two Matts"?
I really can’t stand Colville, so I’d have a hard time watching that, but I do suppose it would be popular.

Tangentially, I seriously can’t fathom why he or Koebel are popular, at all. I’m a tolerant guy, but they both make me anxious in the context that if they get any more popular I will have a hard time avoiding their content.

Anyway, I’d be all for a series with Mercer, Perkin, and the guys from WebDM.
 

Parmandur

Legend
DCCRPG is great provided you don't want to play a spellcaster, because as-written any caster is going to end up a twisted wreck after half a dozen adventures. There's even a series of pictures detailing this at some point in the book (can't check where as mine's out on loan right now).
Yes that's the point: a DCC spell caster will behave like an "Appendix N" literary spellcaster: either barely daring to ever use a Light spell and be a Gandalf or Merlin, or become a Conan villain or Skeksi. Genre emulation, and Class balance.
 

S'mon

Legend
I really can’t stand Colville, so I’d have a hard time watching that, but I do suppose it would be popular.

Tangentially, I seriously can’t fathom why he or Koebel are popular, at all.
I like Colville's GMing advice a lot. I like his rather old school sandboxy/political 1e AD&D type approach and emphasis on player contribution over GM's story.
 

Lanefan

Victoria Rules
Yes that's the point: a DCC spell caster will behave like an "Appendix N" literary spellcaster: either barely daring to ever use a Light spell and be a Gandalf or Merlin, or become a Conan villain or Skeksi. Genre emulation, and Class balance.
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.
 

Nebulous

Legend
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.
I haven't played it much, but it does seem like a magic user in DCC would be mostly frustrating with the occasional burst of "look how f*****g awesome I can be sometimes!" But mostly you're just an insane shell of a human being possessed by demons. I would love to know how people who play DCC regularly handle magic and the side effects.
 

Parmandur

Legend
DCCRPG achieves "class balance" by taking 1e's near-useless 1st level MU and extending that uselessness all the way through its career.

In other words, it tips the balance the other way far beyond what's needed.

Don't get me wrong - DCCRPG isn't a bad system, and has some very good ideas that can be exported into other games (the dice ladder is brilliant!). But the way it abuses arcane casters is a significant weak point IMO.
I haven't played it much, but it does seem like a magic user in DCC would be mostly frustrating with the occasional burst of "look how f*****g awesome I can be sometimes!" But mostly you're just an insane shell of a human being possessed by demons. I would love to know how people who play DCC regularly handle magic and the side effects.
To be honest, the Corruption system is a real danger, but it isn't like your Mage will be a broken shell after two sessions or something (unless you roll like Will Weston). Corruption is something that can happen on a Critical Fail, not will happen on a critical failure, and most of the corrupt effects are cosmetic, like a failed Prismatic Spray giving you rainbow colored skin or Comprehend Languages giving you a stutter (each spell has a distinct range of possible Corruptions).

The bigger effect of failing spell checks is losing the spell for the day.
 

Parmandur

Legend
Crunched the math, most spells you have a 0.0083333...% chance of Corruption on a d20 roll (critical failure followed by rolling 1 on a d6), though that goes up or down depending on the dice chain. Not enough to make Mage's worthless or feel worthless, but definitely enough to encourage giving the Warriors and Thieves their time in the narrative Sun.
 

Nebulous

Legend
Crunched the math, most spells you have a 0.0083333...% chance of Corruption on a d20 roll (critical failure followed by rolling 1 on a d6), though that goes up or down depending on the dice chain. Not enough to make Mage's worthless or feel worthless, but definitely enough to encourage giving the Warriors and Thieves their time in the narrative Sun.
But doesn't a spell have around a 50% per casting of just plain not working? I would hate that as a player.
 

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