Honestly, when I first started online VTT gaming, video and voice wasn't really an option. So, we were text only. So long as folks have a reasonably decent typing speed, it's surprising how much fun that can be. We had everyone with different colors and fonts. When you don't have to do any acting, people REALLY dive into characterizing and role playing. Sure, I can't do an accent to save my life with my voice, but, my half-ogre barbarian can Ta' li' dis.
Even had some scripts for converting speech into different languages, and, once, a script for the character who had his tongue cut out. Tons of fun.
My group is using audio only, via Discord, while using roll20 to run the game. It works fine, but the 3.5 math is a bit more of a hassle when you have to do it online. We use macros, but it still is a bit cumbersome.
Can you unpack why you think so? Honestly, the only mechanical thing I've found problematic in online play is games with card play.
Well, at higher levels there are a lot of possible attack bonuses and damage bonuses. Typing that all manually slows down play. We've tried simplifying it with macros, but that leads to numerous question boxes (flanking: yes/no, power attack: yes/no, 2nd attack: yes, no, etc.). The character sheets in roll20 can automate this a bit, but the character sheets for 3.5 have bugs in them, which we frequently run into.
Hopefully her immune system beat off however much she was exposed to, the test comes back clear, and this will turn out to be a 'false alarm'.My wife just found out she had a possible Covid exposure at the salon she works for. A client tested positive after an appointment about a week ago. Fortunately, both of them were wearing masks and my wife also had a PPE on. Still, she has to cancel all her appointments for a while and schedule a Covid test.