Ok, alot of talk gets thrown around about the influence that World of Warcraft might be having on the next version of D&D (and even some 3E stuff), lets try and have a civil conversation about this.
I for one think D&D had a ton of inspiration on Warcraft and WoW. Just like I don't think Diablo or games like it would have ever existed without D&D. I don't think if one or the other has a good idea that the other should not use it.
So "if" 4E is influenced by World of Warcraft and they are good influences I see it as the father learning something from his son and getting better for it.
Races:
Human - both D&D and WOW (no surprise there)
Elf - new core elf is nature focused getting back to woodelf role, WOW has Night Elves very woodsy themselves
Eladrin - a more magical elf tied to the Feywild, WOW has Blood Elves a more magic elf from another plane
Dwarf - well a dwarf is a dwarf both have them
Halfling - D&D has them, WOW does not
Gnome- now in the MM, WOW has them as PC race and stole most of thier flavor from Dragonlance IMO
Orc - looks like them and half-orcs are no longer in PHB, in WOW they are a major race
Tiefling - weird looking ancient race with other worldly ties, WOW has them they are called Drendari ??? I think
Half-Elf - only in D&D
Classes and Roles
Fighter- Warrior
Wizard- Mage
Cleric- Priest
Rogue- Rogue
Warlock- Warlock
Ranger- Hunter
Paladin- Paladin (now both games let them be bad guys too)
Warlord- Maybe compares to a new class coming soon called Deathknight? IDK
Defender= Tank
Leader= Healer
Striker= DPS
Controler= Controler
What about mana recovery and atwill/per encounter/per day ability comparisons?
What other similarities are there?
Again, I think that if 4E is taking good stuff from any resource like WoW, novels, movies, ect and they make the game more fun go ahead and do it. Why not take the best ideas from around you to make your product even better?
My experience with D&D is about 22 years or so, my experience with World of Warcraft has been off and on for the past two years currently off. I never played the latest expansion, and only ever got to about level 55 or so before I got bored. I find MMORG's repetative for the most part and not the same thing as table top play in the slightest. Real in person role-playing is so much more dynamic then voice chat with a guild over the net doing the same instance over and over again.
I for one think D&D had a ton of inspiration on Warcraft and WoW. Just like I don't think Diablo or games like it would have ever existed without D&D. I don't think if one or the other has a good idea that the other should not use it.
So "if" 4E is influenced by World of Warcraft and they are good influences I see it as the father learning something from his son and getting better for it.
Races:
Human - both D&D and WOW (no surprise there)
Elf - new core elf is nature focused getting back to woodelf role, WOW has Night Elves very woodsy themselves
Eladrin - a more magical elf tied to the Feywild, WOW has Blood Elves a more magic elf from another plane
Dwarf - well a dwarf is a dwarf both have them
Halfling - D&D has them, WOW does not
Gnome- now in the MM, WOW has them as PC race and stole most of thier flavor from Dragonlance IMO
Orc - looks like them and half-orcs are no longer in PHB, in WOW they are a major race
Tiefling - weird looking ancient race with other worldly ties, WOW has them they are called Drendari ??? I think
Half-Elf - only in D&D
Classes and Roles
Fighter- Warrior
Wizard- Mage
Cleric- Priest
Rogue- Rogue
Warlock- Warlock
Ranger- Hunter
Paladin- Paladin (now both games let them be bad guys too)
Warlord- Maybe compares to a new class coming soon called Deathknight? IDK
Defender= Tank
Leader= Healer
Striker= DPS
Controler= Controler
What about mana recovery and atwill/per encounter/per day ability comparisons?
What other similarities are there?
Again, I think that if 4E is taking good stuff from any resource like WoW, novels, movies, ect and they make the game more fun go ahead and do it. Why not take the best ideas from around you to make your product even better?
My experience with D&D is about 22 years or so, my experience with World of Warcraft has been off and on for the past two years currently off. I never played the latest expansion, and only ever got to about level 55 or so before I got bored. I find MMORG's repetative for the most part and not the same thing as table top play in the slightest. Real in person role-playing is so much more dynamic then voice chat with a guild over the net doing the same instance over and over again.