@Gloombunny & hong: Thanks for the comparison, was detailed and helpful. And sounds good, now I *want* some GW influence in D&D!
I know that you weren't criticising that, but out of curiosity, why does it bother people, if classes get something shiny every level? I remember the outcry, when the 'Dead Levels' were published on the D&D website.
From my point of view, this development should be universally accepted. People like toys and getting new levels, why deny it? And I think it even encourages slower levelling - and the people disliking 'get something every level' often like to have slower levelling. No dead levels mean, you can slow down the levelling, yet the players get the same amount of 'level-up fun':
If you're levelling slower and the players only get every second or third level something, that makes them happy (new feat, new spell level), then you lose out the 'fun aspect' of levels, because you get them so slowly and then, you often only get some numerical bonuses.
But without dead levels, with spread-out power, you can slow down levelling, while preserving the 'fun', because then every level feels worthwhile, you it doesn't hurt that much, if they don't come less often.
Cheers, LT.