D&D (2024) D&D Background and Origin Feat Article

Speculation on the associated feats (the answers might be out there already -- some certainly are.

  • Acolyte - Healer
  • Charlatan - Skilled? Alert?
  • Artisan - Crafter
  • Criminal - Tough? Skilled? Tavern Brawler?
  • Entertainer - Musician
  • Guard - Alert
  • Farmer - Tough
  • Guide - Healer?
  • Hermit - Healer
  • Noble - Skilled
  • Merchant - Crafter?
  • Sage - Magic Initiate
  • Sailor - Tavern Brawler?
  • Soldier - Savage Attacker? (Lightly Armored?)
  • Scribe - Magic Initiate
  • Wayfarer - Lucky

Happy to be corrected!
We know some of these already, but this should be close to accurate:

Acolyte - Magic Initiate Cleric
Charlatan - Skilled
Artisan - Crafter
Criminal - Alert
Entertainer - Musician
Guard - Alert
Farmer - Tough
Guide - Magic Initiate Druid
Hermit - Healer
Noble - Skilled
Merchant - Lucky
Sage - Magic Initiate Wizard
Sailor - Tavern Brawler
Solider - Savage Attacker
Scribe - (the only one we don’t know yet)
Wayfarer - Lucky
 

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Because they literally don’t have to do anything. The Feat just says they get a 20% discount on non-magical items. They can just go to a town they’ve never been to before, walk into any store they want, and ask the shopkeeper for the employee discount, and according to this feat they just get it. They don’t get advantage on checks to haggle, they don’t have a guild that supplies them materials to craft their own stuff cheaper than market price, they just get an automatic 20% off, no questions asked, carte blanche to tell the DM, “nope, that plate mail only costs me 1,200 gold, it says it right here on my character sheet.”
Haggling has never been an actual rule in the game. This feat (in my opinion) is just giving them that.
 





True, but it is also something you can work in. I actually have a character who specifically wanted to be a business woman in a recent game, and she went to haggle with an NPC. I decided that, since she is a merchant herself, I would let her roll with expertise in persuasion (she already has proficiency) solely and only for haggling.

So, you could flavor this as "because you are a crafter, and you know the general mark-ups merchants give items, you can haggle a more effective price." though it is annoying when the player then doesn't RP haggling, but if this part of the feature is important to them as a player, you can likely set some ground rules for what is happening
And if they just want the rules widget, they can just get with roleplaying or indeed providing any explanation at all, and the DM just has to go with it.
 

"Can craft an item from a Fast Crafting table, which lasts until you finish another Long Rest."

What the hell is this crap? Fast Crafting tables? If I wanted to play a CRPG, I'd be playing a friggin' CRPG.

I was looking forward to 5.24, but I sure hope this is not representative of how the new rules regard the fictional world. It reminds me of all the stuff I hated about the Bastion system.
Do we have any indication that the Bastion system is changing from the UA?
 

I am not unable, but the rules widget lets you ignore the need for reasons.

It’s 5th Ed. Every single thing is magical. Especially when it comes to the PCs.

It went from medieval fantasy to Disneyland. When you wish upon a star etc.

Alternately everything it touched by the Faewild. Eating soup and it’s extra tasty? Faewild. Crafter makes something out of thin air. Faewild. Fighter gets 8 knock down attacks. Faewild.

Explains everything.

5E. Gotta love it.
 


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