D&D (2024) D&D Background and Origin Feat Article

It’s 5th Ed. Every single thing is magical. Especially when it comes to the PCs.

It went from medieval fantasy to Disneyland. When you wish upon a star etc.

Alternately everything it touched by the Faewild. Eating soup and it’s extra tasty? Faewild. Crafter makes something out of thin air. Faewild. Fighter gets 8 knock down attacks. Faewild.

Explains everything.

5E. Gotta love it.
And somehow we continue to play 5e with almost no magic in our game!
 

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It’s 5th Ed. Every single thing is magical. Especially when it comes to the PCs.

It went from medieval fantasy to Disneyland. When you wish upon a star etc.

Alternately everything it touched by the Faewild. Eating soup and it’s extra tasty? Faewild. Crafter makes something out of thin air. Faewild. Fighter gets 8 knock down attacks. Faewild.

Explains everything.

5E. Gotta love it.
Sorry if this is personal, but I have seen you on the boards having a hard time with 5e. You don’t enjoy the playstyle, but players do. Worse is that it sounds like players don’t stick in your game.

Have you thought about… changing your mind? It would probably bring you a lot more enjoyment.
 

Sorry if this is personal, but I have seen you on the boards having a hard time with 5e. You don’t enjoy the playstyle, but players do. Worse is that it sounds like players don’t stick in your game.

Have you thought about… changing your mind? It would probably bring you a lot more enjoyment.

Don’t currently run a 5E game and I have 6 players in my OSE game. I’d like 2 more though which is what that post was about.
 

I am not unable, but the rules widget lets you ignore the need for reasons.
You can simply describe the reason once or twice, then ignore it afterwards, much like any scutwork in D&D. One time it's because of a cosmetic defect, another time it's because they get a friend of a friend discount, another time because the crafter shows them a trick and they vendor is appreciative. Then it just fades into the background so you can get to the actual important part of the game. Like how you don't describe your character putting on pants or eating beyond a few times in a campaign.

If you sit there with your arms crossed, daring them to make you buy in, yeah, the game doesn't work.
 


They briefly touch on old backgrounds and how they will work, then tell us about the origin feats. Which include
So background feats are more or less bad as they were in 2014.
With few exceptions...
Alert: Add your Proficiency Bonus when you roll Initiative. Can also swap your Initiative with a willing ally in the same combat.
Decent feat if not boring.
Might have some use with initiative swap.
Crafter: Gain proficiency with three different sets of Artisan’s Tools. Gain a 20 percent discount on nonmagical items. Can craft an item from a Fast Crafting table, which lasts until you finish another Long Rest.
Wow; I can start with 62,5GP insted of 50? Epic...
20% discount does not really matter after 3rd level.
Those Crafting tables better be very good
Healer: When you Utilize a Healer’s Kit as an action, a creature can expend one Hit Dice to heal. Your Proficiency Bonus is added to the roll. When you roll to determine Hit Points when healing with this feature or a spell, you can reroll the dice if it rolls a 1. You must use the new roll.
Oh, how nice Re-roll... again?!
If I never see a re-roll mechanic it will be too soon.
just add +1 per die rolled ffs.
Lucky: After finishing a Long Rest, you have a number of Luck Points equal to your Proficiency Bonus. You can expend one when you make a D20 Test to give yourself Advantage. You can also expend one to impose Disadvantage when a creature rolls a d20 to make an attack roll against you.
probably the best feat in this clown car, but again, hate the rerolls.
just give it +/-5 to the roll after the result is known.

Magic Initiate: You gain two cantrips and one level 1 spell from the Cleric, Druid, or Wizard spell list, and can replace them with another spell of the same level from the same list when you gain a level. You choose Wisdom, Intelligence, or Charisma as your spellcasting modifier for these spells when you take this feat. You can cast these spells once per Long Rest without expending a spell slot, and can cast them again using spell slots.

This feat can be taken more than once, but you must choose a different spell list each time.
decent feat, nothing to complaing, maybe one more 1st level spell would be a good addition
Musician: You gain proficiency with three musical instruments of your choice. At the end of a Short or Long Rest, you may play the instrument and grant Heroic Inspiration to a number of allies equal to your Proficiency Bonus.
version of lucky, and yay, more rerolls...
Savage Attacker: Once per turn, when you hit a target with an attack, you can reroll the damage dice and use either roll against the target.
stop with the rerolls!!
Just add flat damage bonus.
Skilled: You gain proficiency in any combination of three skills or tools of your choice. You can take this feat more than once.
semi-bad feat, probably will not see many usages.
Well, at least there are no rerolls here.
Tavern Brawler: When you hit with an Unarmed Strike you can deal 1d4 + your Strength modifier. If the damage dice for your Unarmed Strikes roll is a 1, you can reroll it and must use the new roll. You have proficiency with improvised weapons. Once per turn, when you hit a creature with an Unarmed Strike as part of the Attack action, in addition to dealing damage, you can push the target 5 feet away from you.
ughh, going to get brain bleed from this.
1d4 with rerolling 1?
Just have them deal d6 damage.
Tough: When you first gain this Origin feat, your Hit Point maximum increases by twice your character level. Thereafter, your Hit Point maximum increases by 2 each time you level up.
Probably the best feat and the most boring one.


So, from 10 feats, 5 have some re-roll mechanic?
What an effort to speed up the game...
 

You can simply describe the reason once or twice, then ignore it afterwards, much like any scutwork in D&D. One time it's because of a cosmetic defect, another time it's because they get a friend of a friend discount, another time because the crafter shows them a trick and they vendor is appreciative.
Right, so literally it’s a dissociated mechanic. It doesn’t represent something your character does in the world, it’s something that because you as a player have, the world must be changed around your character to accommodate.
 



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