D&D (2024) D&D Background and Origin Feat Article

I'm talking about the actual use of the ability at the table being disruptive and slowing down play. Nothing about in-game fiction.

Expending a resource to force a reroll is more powerful than expending a resource to impose disadvantage. No one is going to make a monster reroll a 4. But you might spend that resource when you were attacked when the roll is still unknown. Because it will end up being a pain in the ass with timing, it will just end up being more powerful than the actual ability is supposed to be.
There is time between the throw of the dice and looking at the number (even on VTTs there is a time delay). The player just has to declare the use of the ability before they look at the number.
 

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It’s good for your mental health. Being happy or unhappy is a choice. Even if you don’t like something you can be happy for others. Dwelling on negativity is harmful to yourself.
In order for a game to be worth playing, no one should be unhappy doing it. The DM has just as much right to play a game they enjoy as the players do. I can't decide to suddenly like something I don't.
 


Seriously? Just...stop being unhappy about it? How is that helpful?
Getting upset and complaining on forums won't make your game or experience better. Trying to find ways to deal with your problems or even accept the way things are will make one a lot happier.

Luckily in the world of TTRPG's we can do a LOT to make the game fit our needs and our table. And if you can't? If you only play AL or you have friends who only want to play 5e24, you'll have to adapt somehow. And yes, changing one's mind is worth it in such situations.

Or you can keep feeling frustrated, of course.
 

Make stuff, sure. No problem there.

The feat, however, is in reference to buying stuff someone else has made; at less profit to the maker.
From the article, that isn't clear. It doesn't specify that the 20% discount applies to purchases. It's entirely possible that it applies only to crafting items, and that the person who wrote the summarised version in the article mistakenly thought that was obvious from the context of the feat.
 

In order for a game to be worth playing, no one should be unhappy doing it. The DM has just as much right to play a game they enjoy as the players do. I can't decide to suddenly like something I don't.
As I said, being unhappy is a CHOICE. You don’t have to enjoy something yourself to be happy for others.

I don’t enjoy sport, but I’m not complaining about the Olympics.
 

The mismatch between 16 backgrounds and only 10 feats, seems arbitrary at places for which feats happen to double up for more than one background.

I hope there is an approach of: "you get the such-and-such feat, or an other origin feat of your choice".
 

It’s like broccoli. Might not enjoy it as much as other veggies but you have to eat it once in awhile. Especially when it’s the only option available.
Ok. If someone serves you brokkoli because they really like it. What do you do? How do you behave?

Do you tell them how bad brokkoli is and how bad their taste must be for liking it and how cauliflower would have been better?

Or if you had the choice: just order cauliflower instead?
 

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