D&D (2024) D&D Background and Origin Feat Article

Merchant has Lucky. It’s been confirmed in one of the preview videos when they showed the Merchant page.
Cool.

Heh. But then I have no clue what feat is going on with the Scribe background.

Is it possible the Scribe could have Healing, in the sense of anatomy books and medical knowledge?
 

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The presumption is a 20% on things you buy, not just things you craft. The text as presented read that way.
I guess we will have to see the final text, but it is things you buy to craft something I assumed. So, IMO and IME, the logical still holds. Because you are skilled at crafting you waste less and can therefore but things more efficiently (i.e. less costly). It is an abstraction that makes perfect sense to me as an amateur crafter myself.
 

I guess we will have to see the final text, but it is things you buy to craft something I assumed. So, IMO and IME, the logical still holds. Because you are skilled at crafting you waste less and can therefore but things more efficiently (i.e. less costly). It is an abstraction that makes perfect sense to me as an amateur crafter myself.
If it works that way, I agree. But it would be very much in WotC's design philosophy to just have it be a blanket discount on everything, because of their simplicity and PC power addictions.
 

You seem to be assuming it’s a discount on the cost of crafting. It reads to me like a discount on the cost of buying things in shops. In support of my reading, that’s what the feat does in the UA.
I assume and would interpret it as the cost of craft which includes buying the materials for the craft. Because I (fictional I) am a skilled crafter I can purchase 20% less material than the average joe trying to craft.

My many trips to Lowes when I do a project can attest to my lack of crafting skills!
 
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If it works that way, I agree. But it would be very much in WotC's design philosophy to just have it be a blanket discount on everything, because of their simplicity and PC power addictions.
It is there way because it is simple and provides freedom to DMs and players. I don't care for every little thing to be spelled out explicitly. Simple direction is all I need and want. I do understand that others want more precise language, but I am not always in favor of that. That is like rolling in the open, some things need to be a bit of a mystery IMO.
 

I assume and would interpret it as the cost of craft which includes buying the materials for the craft. Because I (fictional I) am a skilled crafter I can purchase 20% less material than the average joe trying to craft.

My many trips to Lowes when I do a project and attest to my lack of crafting skills!
As I said, your logic is sound, but the words we've seen (and my interpretation of WotC's design paradigm) reads much more broadly than that.

I would love it if you were right, but I suspect, unfortunately, that I am.
 

It is there way because it is simple and provides freedom to DMs and players. I don't care for every little thing to be spelled out explicitly. Simple direction is all I need and want. I do understand that others want more precise language, but I am not always in favor of that. That is like rolling in the open, some things need to be a bit of a mystery IMO.
I don't think this is one of those things. Mystery for me is for the table and PC knowledge, not for rules ambiguity.
 

I assume and would interpret it as the cost of craft which includes buying the materials for the craft. Because I (fictional I) am a skilled crafter I can purchase 20% less material than the average joe trying to craft.

My many trips to Lowes when I do a project and attest to my lack of crafting skills!
Yeah, that would make sense, but that’s not what the feature does, at least not as it appeared in the UA. It’s not applied to the cost of crafting, it’s applied to the cost of purchasing items. Like, items someone else already made and then put up for sale in a store.
 


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