D&D (2024) D&D Background and Origin Feat Article

Yeah, that would make sense, but that’s not what the feature does, at least not as it appeared in the UA. It’s not applied to the cost of crafting, it’s applied to the cost of purchasing items. Like, items someone else already made and then put up for sale in a store.
Not how it will be played at my table regardless of how it reads in the end.
 

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Yes, I agree that it’s a very strange benefit for a feat called Crafter to give, but my interpretation is consistent with the text of the feat in the UA:

Your are adept at crafting things and bargaining with merchants. You gain the following benefits.

Tool Proficiency. You gain proficiency with three different artisan’s tools of your choice.
Discount. Whenever you buy a nonmagical item, you receive a 20% discount on it.
Faster Crafting. Whenever you craft an item using a tool with which you have proficiency, the required crafting time is reduced by 20%.


It was weird then and it’s weird now.
I’m not gonna lose much sleep over it because it’s a bad feat and no one will take it.
 




I don't think this is one of those things. Mystery for me is for the table and PC knowledge, not for rules ambiguity.
It applies to everything for me. Maybe even particularly for the rules. Growing up we played some horrid hybrid of D&D (BECMI) and AD&D and didn't have a clue what RAW was and it was fantastic. That is what I like and how we game. Everything is but a guideline or a suggestion, nothing is a rule or canon, but everything is glorious!
 

Yes, I agree that it’s a very strange benefit for a feat called Crafter to give, but my interpretation is consistent with the text of the feat in the UA:

Your are adept at crafting things and bargaining with merchants. You gain the following benefits.

Tool Proficiency. You gain proficiency with three different artisan’s tools of your choice.
Discount. Whenever you buy a nonmagical item, you receive a 20% discount on it.
Faster Crafting. Whenever you craft an item using a tool with which you have proficiency, the required crafting time is reduced by 20%.


It was weird then and it’s weird now.
OK, so it does (or did) include haggling in the feat. That is different. I was just looking at the description in the origin feats on Beyond and it didn't have that part. I wonder if it has changed?
 

I mean, it won’t be how it’ll be played at my table either, but having to house rule the new rulebooks immediately out of the gate doesn’t feel fantastic.
Feels great to me! That is my favorite part of D&D for me. In fact, it is the essence of D&D to me. I love "crafting" my own Frankenstein's monster version of D&D. My group house rules and homebrews almost immediately with every edition.

PS - sorry it doesn't feel good to you. The joy of finding things to modify, remove, or replace is one I wish everyone could understand. It make RPGs much more enjoyable IMO.
 

It applies to everything for me. Maybe even particularly for the rules. Growing up we played some horrid hybrid of D&D (BECMI) and AD&D and didn't have a clue what RAW was and it was fantastic. That is what I like and how we game. Everything is but a guideline or a suggestion, nothing is a rule or canon, but everything is glorious!
I don't care about published RAW for its own sake, but I do care about rules, rulings, and consistency. I will happily change a rule I don't agree with or make a ruling when needed, but I prefer both to be consistency applied after that point until there's a good reason to revisit the situation. I write this stuff down and adjust "official" rules all the time. Those adjustments become the new official rules.
 

Feels great to me! That is my favorite part of D&D for me. In fact, it is the essence of D&D to me. I love "crafting" my own Frankenstein's monster version of D&D. My group house rules and homebrews almost immediately with every edition.
Hear-hear! We do the same. But if your table doesn't, or doesn't expect to, I can see something like this being disappointing.
 

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