Devilkiller
First Post
Every group had to deal with the answers to these questions once, and the answer was generally DM fiat. Now, that sounds bad, but if the DM is trusted by the players and does a good job then it can be fine. The DM decides you should make a "Dex check" or perhaps a "Dex check at -2". If you roll under your Dex you make it. If not you fail. This is quick and simple. More importantly, it doesn't require looking up any rules. There's no urge to look up the rule since none exists. The players also won't feel the DM is "cheating" by changing the rules since there are no rules to change.If you play just a one-off, it may never come up. But if you are playing a campaign or other extended game, do the PCs ever need/want to try some actions not covered by the basic rules? Do the PCs never want to disarm an opponent? Grapple? Push them off a cliff? A cleric climb a wall? A magic-user hide? The fighter pull a stunt while on horseback? How do you handle jumping over a pit? The group sneaking past a guard post? Swimming? Etc.
Honestly I haven't really played the Basic Set in many years, but every time I hear a DM or player complain about something in 3e I want to give it a try. Unfortunately nobody is ever interested. They'd rather just complain and propose house rules to 3e. I personally like 3e, but I figure nostalgia can be fun....3d6 in order, multiclasses are separate races, Keep on the Borderlands
