D&D basic set ??

If you play just a one-off, it may never come up. But if you are playing a campaign or other extended game, do the PCs ever need/want to try some actions not covered by the basic rules? Do the PCs never want to disarm an opponent? Grapple? Push them off a cliff? A cleric climb a wall? A magic-user hide? The fighter pull a stunt while on horseback? How do you handle jumping over a pit? The group sneaking past a guard post? Swimming? Etc.
Every group had to deal with the answers to these questions once, and the answer was generally DM fiat. Now, that sounds bad, but if the DM is trusted by the players and does a good job then it can be fine. The DM decides you should make a "Dex check" or perhaps a "Dex check at -2". If you roll under your Dex you make it. If not you fail. This is quick and simple. More importantly, it doesn't require looking up any rules. There's no urge to look up the rule since none exists. The players also won't feel the DM is "cheating" by changing the rules since there are no rules to change.

Honestly I haven't really played the Basic Set in many years, but every time I hear a DM or player complain about something in 3e I want to give it a try. Unfortunately nobody is ever interested. They'd rather just complain and propose house rules to 3e. I personally like 3e, but I figure nostalgia can be fun....3d6 in order, multiclasses are separate races, Keep on the Borderlands ;)
 

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francisca said:
Just out of curiosity, are you using the skills and weapons specializations?

I debated about using the RC, but settled on Moldvay/Cook.

I am currently running an OD&D campaign after getting the RC and the ENTIRE gazeteer series (including Dawn of the Emperors, Hollow World, the three Hollow world "gazeteers", Wrath of the Immortals, the almanacs, and Princess Ark) in one fell swoop.

I'm having a great time running it, as are my players. I am using both the skills and weapon mastery, the latter of which goes a long way to making the Fighter the best damage guy around even at high levels, which is a problem in just about every other system (where the Magic-users tend to go wild at high levels while the fighters flounder).

Nisarg
 

Ron said:
I am using the skill system, which I like better than 3e -- it is much less detailed but it works at any level, whereas I think d20 DCs are too high too low level characters and too low to high level. I plan to use weapon mastery rules as soon as the players are high level enough to use it. We are playing weekly since December (with a few intervals) but they haven't reach the fourth level yet -- I like slow advancement. You should notice that I'm very light on rules while playing. I allow most skill uses without a check if there is no pressure over the character and I have a lot of fun judging situations not covered by the rules.
Thanks for the feedback. Sounds like a game I'd be happy to play in.
 



Devilkiller said:
[...] I personally like 3e, but I figure nostalgia can be fun....3d6 in order, multiclasses are separate races, Keep on the Borderlands ;)

One of the funny things about my current campaign is that my players asked to create characters using 3d6 in order. Usually I prefer to allow them to choose any order but this method is really growing on me. Not only it allows flawed heroes but also it incentives the players to make different choices at every different character. Definetly, it is not for the power player, but it is excellent to the real gamer who is interested in odds and overcoming the adversity.
 

Ron said:
One of the funny things about my current campaign is that my players asked to create characters using 3d6 in order. Usually I prefer to allow them to choose any order but this method is really growing on me. Not only it allows flawed heroes but also it incentives the players to make different choices at every different character. Definetly, it is not for the power player, but it is excellent to the real gamer who is interested in odds and overcoming the adversity.

In my current OD&D campaign this is how my players have made their characters, though it was my choice, not theirs.

Nisarg
 

I use the Holmes-edit Basic D&D (original "blue box/book") as a supplement to my Classic OD&D (original "white box") campaign.

I like the five category alignment system, the commentary on weapons in combat (att/round), the use of Dexterity to determine initiative, and the expanded monster and treasure tables.

Fun, fun stuff.
 


Frukathka said:
:\ :confused: Heh. :confused: :\ You'd think that Diaglo would have posted by now. :\ :confused: Is the guy on vacation or what? :confused: :\
OD&D(1974) is the only true game. All the other editions are just poor imitations of the real thing. :D

i don't normally post on the weekends.

and i've actually been busy at work. :confused:
edit: it was never Basic to me.

edit2: Bighara is kengar on other sites. ;)
 

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