D&D Basics?


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kaveh7681 said:
Please someone explains some basics of D&D for me.

Welcome to the boards!

Don't take this the wrong way, but that request is so broad that it's virtually impossible to answer. It's a bit like saying, "Please briefly explain international law to me," or "Please briefly summarize the complete works of Shakespeare." :p We can try, but a lot of important detail is going to be lost in the process.

Olgar's links are a good starting point. Once you have grasped the rules, I recommend heading over to crystalkeep.com and reading up on additional content.
 


I agree that this is a broad question.

I'm assuming by your question you know what the purpose of roleplaying is. So, D&D specifically is a game in which the mechanics are designed such that through roleplaying and the use of different dice [d4, d6, d8, d10, d12, d20, d100 (commonly called d%)] a story can be told in which a mutually agreed upon outcome is desired but not entirely assured. The outcome can be as broad as "live till I'm old and gray" or as narrow as "Slay the red dragon and everything in my path to it."

The mechanics of this process can be learned through the above links. Every different Game Master (or Dungeon Master) has a slightly different approach ... having the effect of making every game truly unique. Every different player also has different likes/dislikes/habits/approaches thus adding even more uniqueness.



Honestly, anything more detailed than that should probably be gleaned from the above links or asked more directly.

And ... welcome to the boards (and presumably) the game. I'f you would like to get a bit of a feel of how a game functions you can feel free to read through any of my games found in my sig (although please refrain from posting in an IC (In Character) thread. That will give you an idea of how a specific game called a PbP (Play by Post) works. It is a rough facsimile of a FtF (Face to Face, or Table Top) game. PbPs and FtFs each have their unique strengths and weaknesses.
 

Nonlethal Force said:
I agree that this is a broad question.

I'm assuming by your question you know what the purpose of roleplaying is. So, D&D specifically is a game in which the mechanics are designed such that through roleplaying and the use of different dice [d4, d6, d8, d10, d12, d20, d100 (commonly called d%)] a story can be told in which a mutually agreed upon outcome is desired but not entirely assured. The outcome can be as broad as "live till I'm old and gray" or as narrow as "Slay the red dragon and everything in my path to it."

The mechanics of this process can be learned through the above links. Every different Game Master (or Dungeon Master) has a slightly different approach ... having the effect of making every game truly unique. Every different player also has different likes/dislikes/habits/approaches thus adding even more uniqueness.

Honestly, anything more detailed than that should probably be gleaned from the above links or asked more directly.

And ... welcome to the boards (and presumably) the game. I'f you would like to get a bit of a feel of how a game functions you can feel free to read through any of my games found in my sig (although please refrain from posting in an IC (In Character) thread. That will give you an idea of how a specific game called a PbP (Play by Post) works. It is a rough facsimile of a FtF (Face to Face, or Table Top) game. PbPs and FtFs each have their unique strengths and weaknesses.

Thanks for very good starting description. As you assumed I know about Role Playing Games and I am interested to know more about pen and paper.
 

Try the "General Forum". You'll get a better response. And try more narrowly defining your question!

For example:

"I've just bought the Player's Handbook, and I've never played a pen-and-paper game before. What's the best part about it?"

"I'm new to the game. What was the easiest thing for you to pick up as you learned the game?"

"I'm just starting, and I'm wondering: What's the best way to begin playing 3.5e D&D?"

Etc.
 

The general rule of D+D (or all d20 games): Roll a d20. Add appropriate modifiers. If you beat a target number, you succeed at what you were trying to do.
 

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