D&D Beyond Beta: Your First Thoughts Thread!

Presumably because they are owned by twitch and it gives them a pre-existing structure to use.

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And I'm sure it will be that straightforward in the final product. I would fully expect account management to be integrated into the site at that stage. But this is a beta, and you shouldn't expect them to have a full, perfect support structure in place for a product they've only just started testing.

To you it makes sense that the Password Help option would take you straight to Twitch's website. But for some people, a website linking them to an external site without warning is a breach of etiquette and security, and they would be just as offended by the lack of that extra step as you are by its presence.
Fair. Let's just say filling out two forms and then having to supply more info in email is not exactly what I want. I often forget passwords. Let's hope it gets better.

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Any news on uploading and sharing custom homebrew content?
Because the ability to foist my bad homebrew monsters on all of you makes this a must buy.

Also, isn't D&D Beyond setting itself up to be a direct competitor to EN World?
Insofar that it's a D&D message board, yes. However, I think the thrust of beyond will be the tools, whereas enworld has been more industry need, 3pp and other RPGs friendly.
 


Assuming people are going to commit fraud in order to make your system work is a pretty poor way to design something.

My point is, that 13+ barrier slows down very few people, if any. Either a parent is involved with D&DB, and wants their child to use it, so they can ignore the 13+, or a child is involved with D&DB without their parent knowing, at which point I don't see a real reason for it not to work. You are talking about it being a problem that children 12 and under won't be able to search through the monster compendium without their parents permission, which I hardly think constitutes a system "not working".
 

I don't understand what you mean. I was able to sign up just fine. Presumably you had a technical issue, and could provide valuable feedback they can use to fix it?
They have a security-related issue that you may be unaware of. I have already provided feedback to them. 'Nuff said.
 

So I'm a - casual - D&D observer. From my spot on the sideline this looks like a 6E announcement. First there was 'next', now 'beyond'.

I know. Thanks JJ Abrams.

So like. Cool title? Lacking in exposition perchance? Good luck app!
 

Hiya!

Hiya!

As some other have said..."Have to sign up with Twitch = No". I'm with them.

Did any of you actually read Twitch's Terms of Service? Well, for anyone who is just running a home game, and doesn't mind if someone steals their stuff, packages it, and sells it without giving you a dime...then, yeah, I can see the "So we had to sign up with Twitch. So what?" attitude.

But for me, no. I'll keep my IP thanks. :)

This also begs the question about ANYONE who has put something up on DM's Guild...or, those who buy something from DM's Guild. If said person then inputs the info (either because they are the original author, or they bought a DM's Guild product) into their DDBeyond account...POOF! Twitch now owns the rights to it...at at least you and them own the rights to it...

You can't give away somebody else's IP.

I think what you are saying is that if Bill creates a new cool monster and sells in on DMGuild, then Cindy inputs that monster into her DnDBeyond account, that Curse doesn't have any 'legal' access to that monster, correct? I totally agree with you. However...

How are they going to know? How will they know that Monster A, B and C are someone elses IP, and that Spells X, Y and Z are someone else, and that Matic Items 1, 2 and 3 are someone elses, etc, etc, etc.

But I guess we'll see if they have a 'seperate' ToS when they actually fully roll out the product. They need to. They need to say "Anything added to the Service on your own Personal Account...isn't ours and we have no right to it unless you give us permission". Something that acknowledges that they aren't going to make money off of any subscribers creative endevours. That they are only making money off of the subscription.

For me, if I'm on a companies subscription, I'm paying them for a service.... I'm NOTpaying them so they can have my stuff (it's like getting a job, going to work 9-5, 5 days a week, and every two weeks you pay them). This is always something that's bothered the hell out of me with regards to just about all MMO's. Their ToS says "all digital stuff is ours, even stuff you spend money on or spend countless hours questing for". IMHO, if I'm paying "you" (the company), then anything I can 'create' or 'find' in the game is 'mine' insofar as me being allowed to sell it to someone else who also plays your game. If "you" don't like it, don't allow trading in the game. Likewise, if Curse wants to make money off of subscriptions and DLC, then don't allow users to input their own stuff.

But...RPG's are unique in this regard. RPG's are based around indivuduals using their imaginations to create their own IP stuff. So, IMHO, if they are going to get money from subscription, then they should explicitly say they have no rights to your stuff. As it stands, by my limited understanding of their Licenses, you pay them a fee per month, and they get all your stuff.

At any rate, we'll just have to wait and see what they do for the final product, license, fee, etc.

For right now...it's a big "Nope" from me.

^_^

Paul L. Ming
 

I think what you are saying is that if Bill creates a new cool monster and sells in on DMGuild, then Cindy inputs that monster into her DnDBeyond account, that Curse doesn't have any 'legal' access to that monster, correct?

Correct. If I upload an image of Mickey Mouse to their server, I haven't gained the power to transfer ownership of it to Twitch.

How are they going to know? How will they know that Monster A, B and C are someone elses IP, and that Spells X, Y and Z are someone else, and that Matic Items 1, 2 and 3 are someone elses, etc, etc, etc.

Dunno. But that would be their responsibility to ensure they have the rights they need to any IP they use.

But I guess we'll see if they have a 'seperate' ToS when they actually fully roll out the product. They need to. They need to say "Anything added to the Service on your own Personal Account...isn't ours and we have no right to it unless you give us permission". Something that acknowledges that they aren't going to make money off of any subscribers creative endevours.

DMsGuild doesn't, unless their terms have changed since I last looked. That doesn't seem to bother anybody. I don't know if Curse will be any different. Though if it does go that way, third party (non DMsG) publisher stuff can't be included on it. Which would pretty much nerf third party publishing, like it did for 4E. I can guarantee this thing will end up like in 4E where people won't buy or use stuff that can't be used in the character builder.

It's all hypothetical at this stage, anyway.
 

The main reason I'd want something other than twitch used is that twitch requires you are 13+ to use it.
Any website that accepts access from the US and requires the gathering of personal information requires that you are 13 or older to use it. It's a US law that prevents the collection of personal information from minors. So that restriction iswas not Twitch's idea, it's Twitch obeying the law.
 

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