WotC D&D Beyond current development

Clint_L

Hero
I don't want DnDBeyond retooled! I really like it - it is easy to use for a grognard like me. Sure, fix anything that is broken and maybe make constructing home-brew magic items easier, but don't change the interface, please! Honestly, I never run into issues with it, so fix the niche stuff that apparently isn't working but I think for most users it is a pretty good experience. I run a ton of campaigns and it saves me so much time, I can't even tell you.
 

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Man does this thread convince my that I made a smart decision not to invest in DDB. The biggest take away for me is that DDB is a horribly architected mess of code. Good luck to those of you who invested in it. If you hold your breath for getting a top-tier product, pretty certain you will die of asphyxiation!
 

Likely because they are planning the adjustments they will need to make for OneD&D. Any change made in the software incurs costs: time/effort from first product management, then the developers and the test team. I would guess that they're focusing their effort and dollars on:

Learning the idiosyncrasies of the business they've acquired.
Understanding the code base.
Planning for new features they want to introduce, both because of OneD&D and in general.
I'd imagine there's a certain degree of anything promised before they were purchased possibly not being the direction they're going anymore. Some clarity on exactly what their development goals both short and long term would be good, even if the communication isn't as regular or open as it was previously. It may just be maintenance mode until significant development on the VTT is done since it seems like they're hedging a lot of their bet on D&D Beyond with a successful VTT launch.

I'm still happy with what I'm paying for, it works well enough and the Beyond20 Chrome extension does what I need for integration to Roll20. We'll see what the future holds, especially how they tackle OneD&D vs. 2014 5e material going forward in 2024.
 


Oofta

Legend
I'd imagine there's a certain degree of anything promised before they were purchased possibly not being the direction they're going anymore. Some clarity on exactly what their development goals both short and long term would be good, even if the communication isn't as regular or open as it was previously. It may just be maintenance mode until significant development on the VTT is done since it seems like they're hedging a lot of their bet on D&D Beyond with a successful VTT launch.

I'm still happy with what I'm paying for, it works well enough and the Beyond20 Chrome extension does what I need for integration to Roll20. We'll see what the future holds, especially how they tackle OneD&D vs. 2014 5e material going forward in 2024.

I thought they handled the changes caused by the recent books fairly well, with giving you a simple option to use the optional rules or not. For monsters that have two versions they just have the old ones listed as "legacy". We don't know how extensive the 2024 release will be but I'd expect something similar.
 

Clint_L

Hero
Man does this thread convince my that I made a smart decision not to invest in DDB. The biggest take away for me is that DDB is a horribly architected mess of code. Good luck to those of you who invested in it. If you hold your breath for getting a top-tier product, pretty certain you will die of asphyxiation!
I have no idea what the code is like, but the user experience is excellent. I run 2 beginner campaigns on it each term, and it makes it so much easier to get new players up and running. Character creation is fast and intuitive, and the online character sheet means that they don't have to memorize a ton of stuff at once, they can hover over or click on an ability, spell, etc. to see what it does. They don't even need dice. For encounters, it is tracking hit points, initiative, lets me see each creature's abilities and stats at a glance...again, so much easier. Let alone building encounters.

On top of that, DnDBeyond has a programme where if you are using it for educational purposes they will give you a set of almost every book in the game, free of charge. And I open the sharing settings with each kid in my campaigns, so they have access to all of D&D to read through and learn at their leisure.

I held out for years because I'm old school and don't really like a lot of technology. I'm not a social media guy, etc. But when I finally gave it a try, I was sold within minutes and would never go back. DnDBeyond has been a complete game changer for me. I estimate it saves me 3-4 hours/week and makes my games run much, much smoother.

Contrast with Roll20, which I also finally tried. I did the online tutorials and spent days on it and it still wasn't working for me. That's a me problem, probably, and I know I should put more work into it, but if an idiot like me could get DnDBeyond working almost instantly, they must be doing something right.
 


With respect, you probably aren't talking to the developers. You are talking with sales and marketing types.
I mean, Umbran, I am I promise actually aware of the titles and roles of people I interact with, and actually in most of what I do! :) I'm not usually working with the sales/marketing people, because they're usually only needed when you're buying in something new or learning about a new product/feature or the like. With 3rd-party products (which is an awful lot of what we use) I work with a mixture of low-end tech people (not developers), managers, network/server people and actual devs, depending on the product, the size of the team, what we're asking for and so on.

It's definitely true that it varies a lot - the smaller the team and the newer the product, the more likely you are to end up talking to actual devs or their direct managers. One thing that might be worth noting is that very few of these products are "massive" in terms of userbase, and most are specialist/niche. We're talking businesses with low dozens to single-digit (or with one memorable but not appalling product, just one!) of employees actually involved with the product in most cases.
There is a persistent problem in software businesses of sales and marketing selling things before they are ready in either the technical or business senses. Yes, stuff gets talked about that turns out never to happen.
Oh for sure, what we've been seeing a lot is more stuff that seems to work, and then we adopt, and immediately find a ton of things wrong with it that the providers were unaware of. Then they spend six months slowly fixing the issues whilst we can't use it until they do.

I gotta say this for the main products we work with though, if they say specifically that they're going to do something, like actually put it into the "Q2 X will happen" sort of plan, it's almost never more than a quarter later, and it does pretty much always happen. It's the stuff that the announce in more of an un-dated, "We're planning to do this cool thing" way that you have just not count on at all.
And very frequently, they try to manage expectations, saying things like, "We plan to do X," but the customer usually takes that as a commitment anyway, so, I kind of have to shrug and move on.
Of course. None of us are morons though - we don't take "plan to do X" as anything at all but a fanciful notion that would be lovely it happened. When something is pinned down as coming in version 9.2 or whatever, then it's worth planning for. Even then caution tends to be warranted because so many companies ship half-baked features.
 

It's pretty clear that @Ruin Explorer isn't a Foundry VTT user. If he was, he wouldn't be saying any of this.

The goodwill towards DDB by 5e Foundry VTT DMs and players is off the charts.
That's absolutely true, I'm not. Why does the Foundry userbase like Beyond so much?

And is there any concern there over Beyond's future given WotC's explicit plans to have its own VTT by 2024?
 

MNblockhead

A Title Much Cooler Than Anything on the Old Site
That's absolutely true, I'm not. Why does the Foundry userbase like Beyond so much?

And is there any concern there over Beyond's future given WotC's explicit plans to have its own VTT by 2024?
Because community mods make it relatively easy to convert your paid-for DDB content into VTT assets in Foundry. If it were not for DDB, I would have to manually create every non-SRD monster, item, spell, actor feature, etc.

It works so well most of the time that I will create TPP monsters and magic items in DDB and import them into Foundry rather than creating them directly in Foundry.

That doesn't contradict anything you've said in your posts, however. I'm just not as affected by DDB's slow development because it is mostly a data store to suck into Foundry, an e-reader, and a quick reference. Of those three things I could get by with PDFs for the last two of them, if they were available (though DDB is still a better experience than PDFs IMHO). But for importing non-SRD official content into Foundy, DDB is the only legal option.
 
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