D&D Beyond Launches -- Electronic Tools For D&D Are Here!

D&D Beyond, the official online toolkit for 5th Edition D&D, is now live - just in time for Gen Con! With a character builder, online rules compendium, digital character sheet, and more, the software has been in beta testing for a while. D&D's relationship with electronic tools has never been an easy one -- Master Tools, Gleemax, DungeonScape all being failed initiatives - but D&D Beyond looks like it might be the one which actually breaks that curse.


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Here's their launch announcement:

This morning, we launched D&D Beyond - an official digital toolset for Dungeons & Dragons fifth edition.

For over 40 years, Dungeons & Dragons has been bringing players together at tables all over the world. D&D Beyond, our new digital companion web app, aims to enhance the D&D experience by making game management easier by putting all of the game information you need to tell fantastic stories with your friends into a digital format, eliminating the need to manually search through books, and taking the load off of players through other features.

At launch, D&D Beyond offers a compendium with all the game rules, lore, and adventures, as well as sought-after tools like a character builder and an interactive digital character sheet. It’s built with official D&D content and the ability to create and add your own custom homebrew spells, magic items, and monsters. Groups can play with digital versions of every official D&D sourcebook within the compendium. They can build characters using all the material published by Dungeons & Dragons for fifth edition, while adding custom magic items or spells created using the homebrew system. That homebrew content can then be shared with the community for other players to use in their own games.

We never could have gotten to where we are without the incredible support of over 200 thousand beta testers. For all of the help, for enduring "Basic Rules only" content and the accompanying forum posts for all these months, we sincerely thank you. You have already built nearly 300 thousand characters and 25 thousand homebrew creations. You have shared feedback that has been vital to the development of the toolset, and we have taken great strides to build confidence that we not only listen to that feedback, but we move quickly to act on it when it's needed.Our team has an extensive roadmap for D&D Beyond, including implementing features such as a native mobile app, monster and encounter building, digital dice rolling, combat tracking, and much more. D&D Beyond is excited to continue to work closely with the D&D team at Wizards of the Coast to introduce all new adventures and rules material into the toolset, such as Tomb of Annihilation and Xanathar’s Guide to Everything coming this fall, the new mystic and artificer classes and other Unearthed Arcana playtest material, and Adventurers League support.

With the launch of the toolset, we are also excited to also unveil our new video and content initiative. We have a vision for DDB to be your hub for all things D&D - your companion both at the table and between sessions - whether you're looking up spells or watching Mike Mearls geek out about ogre magi. We'll tell the story of Dungeons & Dragons and help you play out your own D&D stories. We can't wait to see where all of it leads.

This truly is only the beginning for us and for what D&D Beyond will become in the upcoming weeks, months, and years. We welcome you to the adventure. Pack your gear and let's hit the trail!


Check it out over at the official website.

The pricing is subscription based, with costs ranging from $2.99 per month to $5.99 per month, depending on the features you require. You also buy official D&D content (rulebooks and adventures) for $24.99 for adventures and $29.99 for rulebooks, or you can engage in micropurchases and grab single classes, races, feats, monsters, etc. for $1.99 to $3.99. Full pricing info can be found here.

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True enough. I just meant feat and spell choices and such. But the more I think on it, you're probably right. For each class just optimize ability scores and have a list of 'forbidden feats' (i.e., a wizard won't take martial adept). For spells, I figure you just have to accept what you get.

AD
 

True enough. I just meant feat and spell choices and such. But the more I think on it, you're probably right. For each class just optimize ability scores and have a list of 'forbidden feats' (i.e., a wizard won't take martial adept). For spells, I figure you just have to accept what you get.

AD
They should have an optimization option, sure, but the ability to remove it as well, if you actually want a really off-the-rails character like the one you rolled...

Sent from my VS987 using EN World mobile app
 

My only concern is that the offline content is going to be available through a mobile app. See, if it was computer software I could create a partition in my hard drive and keep an outdated OS just to run the specific app.
There's gotta be an android emulator out there. It's probably even available from Google as part of their app development tools.

So you could keep an old Windows install running an Android emulator to run this one app. B-)
 

A tool containing content from a large number of printed books, and the offline version is a mobile app designed for a product with a 5inch screen? Priceless.

There are players in both games I am in with mobile devices. Any question always seems to be met with minutes of tapping on the onscreen keyboard and then scrolling to find the right page and paragraph.

Perhaps I'm showing my age, but when I GM games, I have two or three books or ringbinders open on the table in front of me and a few more books on the desk behind. Monsters are written on 100×150 index cards clipped to the inside of the GM screen, so I don't have to flip any pages. When I need to look something up, I can open a book in my hands without having to disturb anything on the desktop. This is a setup that a digital workspace just can't replicate, even with multiple monitors.

Books might be cumbersome to carry (as Silvva states on the forum) but at least I can take them to a room at the Uni (where I currently game) and to a FLGS (for AL games) and to a mate's lounge. Books don't require power bricks and cables. Books don't require Internet access (something I don't have access to at 2 of the places I regularly play games).

On the other hand… WOTC aren't stopping making books, so their delivery model is still applicable to old coots like me :cool: and to people that don't play games places where electricity and Internet is available.

I would, however, be very interested in experiences of anyone who is using this tool in a multi-monitor PC setup.
 
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So, just found out something very neat and useful:

If you have started a campaign, you can link monsters, items, and spells in your private DM notes. Just use [monster][/monster], [item][/item], [magicitem][/magicitem], and [spell][/spell], and it will create tooltips and links to said monsters, items, and spells. So, while they don't have a full campaign or encounter builders yet, you can at least use this for the moment to link in a lot of important information into one place...
 

That's pretty cool. It would be nice if you could create multiple notes with titles. It appears that you only get one public and one private note?

As an example, you can paste this into one of your campaign note fields: [MONSTER]aboleth[/MONSTER]

So, just found out something very neat and useful:

If you have started a campaign, you can link monsters, items, and spells in your private DM notes. Just use [monster][/monster], [item][/item], [magicitem][/magicitem], and [spell][/spell], and it will create tooltips and links to said monsters, items, and spells. So, while they don't have a full campaign or encounter builders yet, you can at least use this for the moment to link in a lot of important information into one place...
 

That's pretty cool. It would be nice if you could create multiple notes with titles. It appears that you only get one public and one private note?

As an example, you can paste this into one of your campaign note fields: [MONSTER]aboleth[/MONSTER]

Yeah, right now there is only one of each, but I assume you could make the notes fairly long if you wanted (I have no idea if there's even a length limit for those notes).

And what's funny is that I used the aboleth as the monster when I was testing it out too! I guess it's lucky being at the start of the alphabet! :D
 

So, just found out something very neat and useful:

If you have started a campaign, you can link monsters, items, and spells in your private DM notes. Just use [monster][/monster], [item][/item], [magicitem][/magicitem], and [spell][/spell], and it will create tooltips and links to said monsters, items, and spells. So, while they don't have a full campaign or encounter builders yet, you can at least use this for the moment to link in a lot of important information into one place...

This is awesome, thank you. Any idea if you can do this for a homebrew monster you created?
 
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