D&D Movie/TV D&D Beyond Movie Survey

DEFCON 1

Legend
Supporter
I have to imagine they just really want to know what the true fans of the D&D game would see as being really important to have in a D&D movie. Putting aside of course the wants and desires of just your standard "good script / good characters / good story"... what other aspects of having D&D are a would-be requirement for D&D fans to see in a D&D movie?

I can't help but harken back to the first G. I. Joe movie... the movie itself was pretty crap on its own, but it also didn't help that the entire group of Joes were wearing the same lame-ass black outfits like we got in the first X-Men movie and NOT anything even close to what the characters looked like in the cartoons / comics / toys. It would have been so easy to put them in their standard looks, AND would have made the characters all a little more interesting to look at... but the producers got cold feet and just went "BLACK MILITARY GEAR!!!" And thus made watching that crap film even worse. People who loved G. I. Joe felt slighted, and the people who didn't care about G. I. Joe just had a bad movie.

That's the one thing that Kevin Feige and his cadre of directors and designers have gotten right over the last 14 years for Marvel... making comics-accurate costumes and acknowledging their fanbase who actually cares about this stuff. When we all saw the original Iron Man trailer back in 2007 and saw that Jon Favreau actually put the Iron Man Mark I armor into the film in order to escape the caves in Afghanistan... it told us that he actually cared about the source material that we also loved and it made us even more enthusiastic for it. It ended up being a good film regardless... but the fact it was a good film AND had comic-accurate armors AND had characters we recognized... made us fans feel much more respected.
 

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Charlaquin

Goblin Queen (She/Her/Hers)
I feel like the wording of the questions was kind of weird. Like, maybe it’s just me, but I’m indifferent to what specific locations are visited and what specific spells are cast in a D&D movie, as long as it feels like D&D, which any of these specific things they’re asking about could contribute to, but none are essential to achieving and none could achieve on their own. Similarly, the string of questions at the end where we were supposed to rate statements like “sorcerers innately manipulate the weave” or “rogues are sneaky” as either acceptable, very acceptable, or unacceptable. I answered “very acceptable” for almost all of them, because they were mostly just… Things that are already true of D&D. I feel like there were only two or three that went against the grain in any way, and none of those were “unacceptable” to me. Especially not in the context of a D&D movie, where I expect some creative liberty to be taken to suit the needs of the medium.
 


Morrus

Well, that was fun
Staff member
So, D&D Beyond has a survey linked up about the upcoming D&D movie:


We're reading a lot into this.
Neither eOne or Wizards of the Coast are conducting this survey. They're the people involved with producing the movie.

WelL WotC has just bought DDB and it has a DDB logo at the top.

That’s a good point though. The link above is just a link from DDB to elsewhere. What’s the context in which it was presented?
 



WelL WotC has just bought DDB and it has a DDB logo at the top.

That’s a good point though. The link above is just a link from DDB to elsewhere. What’s the context in which it was presented?
WotC's purchase is final next week and isn't hosting this on their own, more popular, website.
 



Lanefan

Victoria Rules
That's the one thing that Kevin Feige and his cadre of directors and designers have gotten right over the last 14 years for Marvel... making comics-accurate costumes and acknowledging their fanbase who actually cares about this stuff. When we all saw the original Iron Man trailer back in 2007 and saw that Jon Favreau actually put the Iron Man Mark I armor into the film in order to escape the caves in Afghanistan... it told us that he actually cared about the source material that we also loved and it made us even more enthusiastic for it. It ended up being a good film regardless... but the fact it was a good film AND had comic-accurate armors AND had characters we recognized... made us fans feel much more respected.
Better yet, to those of us unfamiliar with the comics those elements (e.g. the Mark I armour) that were put in to appeal to fans of the comics came across seamlessly as being parts of the story, and didn't feel like they were shoehorned in only because someone expected them to be there.

The only such element that comes across as jarring to me is in Endgame, where Cap's "Avengers, assemble" line for some reason comes after they're all already present on the scene, rather than being a call to bring them there.
 




Mercurius

Legend
I can't tell if these are all elements in the film, or they're considering for further films, or just kind of random.

My main worries are:

- Too campy. I'm ok with MCU, but it might be a bit jarring if in a fantasy world. And GotG is too much. A nice balance between atmospheric (e.g. Excalibur, Conan the Barbarian) and campy (MCU) would be good.

- D&D game terms in the dialogue. Please no "I'm a high level paladin!" Or "He's going into his berserker rage!" Focus on making a good fantasy film that uses D&D lore - not endless easter eggs that take away from immersion within the story.
 



Lanefan

Victoria Rules
I can't tell if these are all elements in the film, or they're considering for further films, or just kind of random.

My main worries are:

- Too campy. I'm ok with MCU, but it might be a bit jarring if in a fantasy world.
Campy can be great if done right and played up - Xena and Hercules are fine examples. Where it goes wrong is when something campy tries to take itself seriously.
And GotG is too much.
I dunno - if the D&D movie is anywhere near as humourous as GotG they'll have a hit on their hands for sure.
- D&D game terms in the dialogue. Please no "I'm a high level paladin!" Or "He's going into his berserker rage!" Focus on making a good fantasy film that uses D&D lore - not endless easter eggs that take away from immersion within the story.
Yes, this would be terrible.
 

I think these are actually a list of locations visited in the movie, I think there is somekind of prison break in Icewind Dale for example and we know Red Wizards are in it so Szass Tam and Thay make sense too.

But its weird that they have specific locations like Longsaddle, but then listed Faerun, given ALL the other locations are on or in Faerun.
 

Parmandur

Book-Friend
I think these are actually a list of locations visited in the movie, I think there is somekind of prison break in Icewind Dale for example and we know Red Wizards are in it so Szass Tam and Thay make sense too.

But its weird that they have specific locations like Longsaddle, but then listed Faerun, given ALL the other locations are on or in Faerun.
I think the guerrilla marketing campaign angle makes the most sense. Rile up the hardcore fans without stating anything...
 


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