WotC D&D Beyond Reveals 'Partnered Content' Schedule

Products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.
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D&D Beyond has published a release schedule for partnered content in the first quarter of 2026. This includes products from Eberron creator Keith Baker, Beadle & Grimm's, and Kickstarter favourites Loot Tavern and The Griffon's Saddlebag.

Partnered content is existing D&D books from third-party publishers on D&D Beyond.
  • Exploring Eberron (Visionary Production & Design)
  • The Pugilist Class (Benjamin Huffman)
  • Faster, Purple Worm! Everybody Dies, Vol. 1 (Beadle & Grimm’s Pandemonium Warehouse)
  • Heliana’s Guide to Monster Hunting: Part 2 (Loot Tavern)
  • The Griffon’s Saddlebag: Book One (The Griffon’s Saddlebag)
 

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Hence the "picking winners" thing that feels weird for WotC to do.
I mean, frankly, I think I could argue this is sort of the modern equivalent of Dragon. Fan submitted stuff that gets the publisher seal of approval and fits into that 'Yeah that's close enough to canon' space even though it was fan created originally.
 

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My biggest question with this release is if the monsters got updated to fit more in line with the 2025 designs.
Exploring Eberron? That only has 8 stat blocks, most are for specific powerful NPCs, and none break under the new rules. Or were you talking about something else and I missed what you were replying to?
 

It is one thing to pay 30% or so and get nothing in return (OGL 1.1), it is quite another to participate in a marketplace for it. This is no different than DTRPG, Steam, Apple Shop, and others.

As to ‘you won and so did we’, they could have had that win without any of the losses, and I do not believe that is how they meant it at the time either.
It’s different in a couple of ways. First, WOTC publishes dominant competing products on the same platform and second, they’re choosing which products get published. Also, given the global legal trouble apple has has with the app store, I’m not sure it’s a good model to use as a success story.

More here:

 

It’s different in a couple of ways. First, WOTC publishes dominant competing products on the same platform and second, they’re choosing which products get published.
yes, it is different in that way, it is no different in that you pay a fee to gain access to the marketplace whereas the OGL would have taken that fee without giving you anything in return
 

yes, it is different in that way, it is no different in that you pay a fee to gain access to the marketplace whereas the OGL would have taken that fee without giving you anything in return
It gives you freedom. You can't publish something you released on DMSGuild anywhere else, even if you do not use WotC's IP. Steam doesn't have that limitation.
 

I mean, frankly, I think I could argue this is sort of the modern equivalent of Dragon. Fan submitted stuff that gets the publisher seal of approval and fits into that 'Yeah that's close enough to canon' space even though it was fan created originally.
That isn't really how magazines worked. Magazines receive submissions and the editorial staff go through those and pick the things they want to see in the next issue. Sometimes they find gems. Sometimes they are forced to print garbage because that is all they have.

That is not the same thing as WotC looking at the 3PP landscape and deciding who to elevate.
 

It gives you freedom. You can't publish something you released on DMSGuild anywhere else, even if you do not use WotC's IP. Steam doesn't have that limitation.
I was talking about the OGL 1.1 and DDB, not DMsGuild.

The only reason to publish on DMsG very much is you using WotC IP. You accept the higher fees and publishing restrictions so you can use the IP.
 


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