2e didn't kill TSR. Poor management making decisions like Buck Rogers, or purchasing a needlepoint distributor, or not taking in any market research (that Dancey could find), or investing in boxed sets that cost more to produce than they took in, or creating a dozen variations on D&D settings and trying to support them all fully, or moving a popular setting from its normal system (D&D) to a brand new one (SAGA), or attempting to compete with M:tG with a poorly designed card game (Spellfire), or Dragon Dice, or the multitude of other decisions TSR made that pushed them into the grave. Suggesting that the 2e critics, who said the same things about 2e that 3e critics said about 3e and so on (dumbing down; for the ADD generation; soulless; etc, ad nauseum), were correct about it killing TSR ignores the actual history of the company's decline and bankruptcy.