He wasn't saying new players shouldn't get easy characters, just that any class should have an "easy" version.
IE if I'm new and I like magic, there should be an "easy" magic using character class. I shouldn't be forced to play a fighter because that's the only easy option.
If you have a lot of attacks, but they take up a lot of time all the other players get annoyed, so it feels like you have too many attacks.
If you have a lot of attacks but they hardly take any time at all, no one gets annoyed so it doesn't feel like too many attacks.
I really, really wish they would stop trying to make fighters the noob class. Some noobs may want to play wizards and some experienced RPG vets may want to play fighters. Playstyles should not be catered to by class, but within each class.
Multi-attack against multiple opponents is fine.
Multi-attack against single opponents broke even the strict 4e math.
Let it go the way of the dodo. Even TWF could be "if you miss with primary, swing with secondary."
QUOTE]
FUlly agree. Multi-attacks against a single target are broken unless you can exert a strong control on static bonuses, which will almost never happen.
Multi-attacks against multiple opponents are fine because they are situational and promote movement to get the right positiong.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.