diaglo
Adventurer
OD&D had them.der_kluge said:2nd edition never had published god stats. I don't think Basic did, either. It's sort of unique to 3rd and 1st edition.
Supplement IV (1976)
OD&D had them.der_kluge said:2nd edition never had published god stats. I don't think Basic did, either. It's sort of unique to 3rd and 1st edition.
Particle_Man said:Come to think of it, what version of D&D *doesn't* have stats for avatars and gods?
jasin said:Ah, but that's exactly my problem with the deity stats I know of (Deities and Demigods and Faiths and Pantheons): between the insanely high numbers and abilities like "always gets a 20 on d20" the stats lose their purpose.
If Thor always hits any character I'm likely to use, I don't need to know if his attack bonus is +70 or +71.
Fiendish Codex II, with it's (relatively) low-powered demon lords was much more on the right track. As far as I'm concerned, they don't even have to be labeled as aspects. I'd be perfectly happy if the assumed upper power limit for creatures that get treated as creatures rather than concepts (like, for example, Eberron gods) was assumed to be CR/level ~30, even for deities and demon lords. I haven't seen or heard of many games progressing to the point where you can meaningfully interact with anything much past that, and in the end, interaction is what it's all about.
Balesir said:Lots of very nice ideas, but I note a lack of love for one exceptionally different and innovative setting - Birthright. It was by no means popular enough to justify a setting book,
Klaus said:2e had avatar stats.
der_kluge said:2nd edition never had published god stats. I don't think Basic did, either. It's sort of unique to 3rd and 1st edition.
der_kluge said:True, but avatar stats aren't the same as god stats. In 2nd edition, the implication was that "gods were gods, and couldn't just be 'killed'". You had to find other, more creative ways to destroy a god - like, destroy all their followers.