I really didn't think my musings would start a fight, I'm sorryNow that is irony.
I really didn't think my musings would start a fight, I'm sorryNow that is irony.
Could it be me? No, it is the children who are mistaken.Nah. Plenty of people have disagreed with me without misrepresenting my statements.
Sturgeons law does apply.TLDR; there are plenty out there, but they’re outnumbered by garbage, and so finding the useful ones can be tricky.
You most certainly did not start that.I really didn't think my musings would start a fight, I'm sorry![]()
Ahhh, I may have stumbled into some history then? happens in every forumYou most certainly did not start that.![]()
And, I largely agree. Sure, I'll totally buy that.I have always seen modules as framework rather than a complete adventure. Though I am reminded of the original Saltmarsh module, being UK written and produced it had a notably different flavour to the the ones produced in the US - so much so that they acknowledge it in the forward, as well as noting that some US readers might find the UK English very different. Same game, at the time, but different expectations of play driven (probably) by different social conventions. Note there was no internet then, there was Dragon magazine (US) and WhiteDwarf (UK), the scenarios in both publications had very different, distinct, flavours: in play you could easily distinguish a WhiteDwarf Adventure from a Dragon Mag Adventure. This is where I believe social conventions cannot be assumed, and games cannot exist in isolation from those social conventions - they are invariably bought to the table because these social conventions are the world we live and, in part, form the lens that our expectations are parsed thru
Not your fault by any stretch of the imagination. Ovimancer and I just don’t get along. I find their general demeanor very...frustrating.I really didn't think my musings would start a fight, I'm sorry![]()
The stupidest ways are always the most memorable - it's like the old joke: you can do many noble things in your life but get caught f**king one pig and guess what you'll always be known for (looking at you David Cameron)And, again, many people are REALLY bad at calculating odds. I remember one player who, through trial and error realized that the only way his character would disarm a trap was on something like an 18 or better, but, if he failed, the ((IIRC)) lightning bolt that shot out would only affect him on a 1 (his character had evasion or some such thing). So, he kept trying, kept failing and setting off the trap. And, he rolled a 1 on his save before he rolled a successful disarm and the damage of the trap outright killed his character.
Really funny and sticks in my mind, but, a blindingly stupid way to kill your character.
Why are you trying to derail the thread over it?Could it be me? No, it is the children who are mistaken.
Considering you've accused at least three posters and quite probably more, of misunderstanding you, again, it's perhaps possible that your point is not quite as clear as you think it is.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.