Arashi Ravenblade said:Ive used it, but tend to use the Great Tree cosmology of Faerun. I personally think it should be whatever that world uses. If D&D 4e uses a new core then fine, a new way to look at the planes, but dont make a whole new one to fit into already existing games. Thats what I resent.
Again if there is a story reason to the planal upheaval im more than willing to give it a try, I am, however, not willing to go for change for changes sake.
RPG_Tweaker said:By this, do you mean you don't have a problem with the default D&D cosmos being changed, but that change should NOT extend to Greyhawk/Planescape, Eberron, the Forgotten Realms, etc?
If so, on that I can definitely agree.
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That said, I'm afraid Forgotten Realms may have already succumbed to this revisionism... again.
Aloïsius said:The results of the poll seems clear : the great wheel is not in the "core" of d&d, because most people never used it or don't use it anymore. If we do the same poll about classes, levels, or even "elf" or "dwarf", we won't have the same results.![]()
Yeah, in my campaign, they aren't "mirror worlds"; they're simply other worlds with their own geography that bears no resemblance to the regular world's.A'koss said:However, for reasons I can't quite put my finger on, the Shadowfell and the ghastly named Feywild just haven't grabbed me yet. And it's odd too because I have something very similar (a slightly off-kilter alternate plane) in my own homebrew. I think I would have preferred that these two planes are natively formless, and it takes certain powerful magics to create specific and contained mirror-regions in either plane... Something about there being 3 whole mirror worlds to our own feels like it takes something away from the unique and whole nature of the prime world (if that babbling makes any sense...).