Aethelstan said:First off, I like that D&D has levels. My problem is that the current system over values the kill and doesn't allow consideration of how skillfully the players handled the combat.
Aethelstan said:Did they stumble into a trap they could have easily avoided, did the wizards brilliant use of just the right spells save the day? How well the players fight should factor into level rewards and the current system does[n't] allow that.
Aethelstan said:Players often think that if they're not killing something they're not making "progress."
Nightfall said:Sorry it still sounds to me like you're against killing and more about social skills. Not everyone can have Shakespeare or Milton as DM. The system DOESN'T encourage it. It merely acknowledge it. It's STILL up to the DM to determine how much combat is involved. I know a number of games where NO ONE killed anyone and they still leveled.
Geez. And here I was hoping we'd stay way from almost Adult Swim/RPG.net references.Dark Jezter said:My hate of d02 know no limit.
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