Wulf Ratbane
Adventurer
jmucchiello said:Wait a minute. The setup was that skill checks become meaningless versus static DC.
No, the setup was this.
joe said:Picking a lock is neither heroic nor dramatic. Locks should be made obsolete as a dramatic obstacle. Tell me of a legendary story where a lock gets picked?
It's not my fault that you didn't realize that RPG's single most influential literary work of fantasy uses a lock as a dramatic obstacle.
A locked door is not a dramatic obstacle.
They spent an awful lot of time in the book and the movie convincing me otherwise.
I asked for a legendary story was a lock gets picked.
Pardon my meta-game view of the issue.
Lock picking is really dramatic in TV shows because they can cut to the lock. Cut to the side kick. Cut back to the tools. Cut to the person picking the lock. Cut to a timer on the bomb that's about to go off. Cut to the sweat forming on someone's brow. Cut to the sidekick. They can swell the "hey, look, tension!" music. In a RPG, you roll a d20 and announce 36.
You can't really be that obtuse. The die roll provides the dramatic tension in the d20 system. Very often-- almost always, in fact-- it's a single d20 roll.
Otherwise we can carry this patently absurd argument across the entire game. Saving throws, attack rolls, skill checks...
It is not heroic. It is not dramatic.
The long history of natural 1's and natural 20's rolled at my table beg to differ.
Cut to the DM announcing the DC. Cut to the player shaking his dice. Cut to the player's buddy saying, "Just don't roll a 1!" Cut to the other players yelling, "FOR CHRISSAKES DON'T JINX HIM!" Cut to the player's sweaty brow as he releases the die. Slow motion zoom on the die as it rolls around the table...
and...
comes...
up...
1.
Cue the agony.