darjr
I crit!
No, I saw that part. That's how I found myself surrounded while trying to rescue them, and presented with the options of saving my own life and freedom or fighting to the bitter end and bringing the plot to a screeching halt. I refused to surrender to the jackboots, I fought them until I was down to 5 HP and then ran and I'd do it again even though it took over an hour for the combat encounter and completely screwed the run time of the table. If they were going to take me it was going to cost them time and lives. I do not agree that helpfully lining up to be slaughtered was even an option. Surrendering made no sense, it still doesn't. Why go quietly to be killed or enslaved? If those were my options, the poor halflings were beyond my help.
The centerpiece of the adventure was supposed to be the arena, and given the time overruns in getting there and my refusal to dance like a monkey for a howling mob (by then the rest of the table saw my point and rebelled as well) we broke out the prisoners before the arena scene even started. Even going in there was against my better judgement. It was even more suicidal than running the clock on getting captured was, and yet it was the only way to move forward with what little plot there was.
I could try to blame the DM, but honestly the options presented to follow the plot as written were all awful. This is easily my least favorite Expedition of the ones I've played so far.
That actually sounds awesome, besides that the mod took to long, because that's not good. I'll have to take another look at the mod, but I do think what happened at your table is covered. I guess we'll have to disagree, to a degree.