MarauderX said:When asked about reliability and whether there was risk of needing to tweek the game (release 4.5), James was confident that the game was solid and said "Only after there are a few dead bodies, many dead bodies, will there be a 4.5."
Yep. W&M has actually inspired me to start thinking about D&D worlds on that macro scale again. This is the first time in ~20 years that I'm seriously contemplating using the default world-background material, rather than chucking it all out and rolling my own.TerraDave said:That is a great quote: I hope it is true.
More Abstraction and Less Worldbuilding? On these, I don't agree. I think abstraction is different, but we are not talking about a euro style board game here or anything like that, they certainly make an effort to be evocative and "simulate" genre conventions. And I think this will prompt all kinds of world building. I think the new and different bits will inspire many dms.
In a related vien, some changes may actually help the creation of certain kinds of worlds. You can now have campaings without clerics (and religions and all the rest). You can have campaigns without spell casters. Rituals are supposed to restrict things like long range teleportation, certain divination, coming back from the dead.
I think we have to see the core rules before jumping to any conclusions, but I don't think the world builders out there will be crying.
TerraDave said:/snip for reasonableness
I think we have to see the core rules before jumping to any conclusions, but I don't think the world builders out there will be crying.
But it still had the same number of actions per turn? So it only affects movement?Zoatebix said:I used Sleep in my Delve, so I saw slowed in action. A slowed creature has its movement reduced to 2 squares.
BryonD said:But is it now finally agreed that 4E provides less simulation than 3E?
BryonD said:hack'n'slash