D&D eXPerience: My Experience


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I tend to use "buttkicking" as the descriptor for that kind of thing. From Robin Laws' scheme.

Powergamer
Buttkicker
Tactician
Storyteller
Method actor
Specialist
Casual gamer
 

MarauderX said:
When asked about reliability and whether there was risk of needing to tweek the game (release 4.5), James was confident that the game was solid and said "Only after there are a few dead bodies, many dead bodies, will there be a 4.5."

That is a great quote: I hope it is true.

More Abstraction and Less Worldbuilding? On these, I don't agree. I think abstraction is different, but we are not talking about a euro style board game here or anything like that, they certainly make an effort to be evocative and "simulate" genre conventions. And I think this will prompt all kinds of world building. I think the new and different bits will inspire many dms.

In a related vien, some changes may actually help the creation of certain kinds of worlds. You can now have campaings without clerics (and religions and all the rest). You can have campaigns without spell casters. Rituals are supposed to restrict things like long range teleportation, certain divination, coming back from the dead.

I think we have to see the core rules before jumping to any conclusions, but I don't think the world builders out there will be crying.
 

TerraDave said:
That is a great quote: I hope it is true.

More Abstraction and Less Worldbuilding? On these, I don't agree. I think abstraction is different, but we are not talking about a euro style board game here or anything like that, they certainly make an effort to be evocative and "simulate" genre conventions. And I think this will prompt all kinds of world building. I think the new and different bits will inspire many dms.

In a related vien, some changes may actually help the creation of certain kinds of worlds. You can now have campaings without clerics (and religions and all the rest). You can have campaigns without spell casters. Rituals are supposed to restrict things like long range teleportation, certain divination, coming back from the dead.

I think we have to see the core rules before jumping to any conclusions, but I don't think the world builders out there will be crying.
Yep. W&M has actually inspired me to start thinking about D&D worlds on that macro scale again. This is the first time in ~20 years that I'm seriously contemplating using the default world-background material, rather than chucking it all out and rolling my own.
 

TerraDave said:
/snip for reasonableness

I think we have to see the core rules before jumping to any conclusions, but I don't think the world builders out there will be crying.

I'm on the other side. I hope that when the books hit the shelf, all we can hear is the wailing and gnashing of teeth of world builders. :D

((That is honestly meant humourously. If you want to world build, knock yourself out. Just don't FORCE me to world build by handing me a game where I have no choice.))
 

Zoatebix said:
I used Sleep in my Delve, so I saw slowed in action. A slowed creature has its movement reduced to 2 squares.
But it still had the same number of actions per turn? So it only affects movement?
 

I know imobilization (from a nasty trap) only affected movement. Could be the same.

Also worth noting that slow was for the miss with sleep, so it won't be that strong.
 




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