D&D Goes International


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In Alabama, we have to play only during the day, because we don't have electricity in our shacks. Here's some other ways our games are different in Bama:

1. The only acceptable form of animal companion is a hunting dog (either a coon dog or a bird dog), and everyone gets one. Rangers and druids get at least two and often as many as a dozen.

2. All PCs get the Exotic Weapon Proficiency (Hunting Rifle) feat for free, and Profession (Hunter) and Auto Repair are class skills for everyone.

3. All Bards are named Lynard Skynard, and the only song they know is "Sweet Home Alabama." Singing it in battle causes all friendly characters to enter a rage for the duration of the song. The only other bard class ability is called "Whoopin and Hollerin."

4. Drinking Southern Comfort has the same effects as singing "Sweet Home Alabama."

5. All combat encounters are referred to as "The War of Monster Aggression."

6. Whenever the PCs lose a battle, they will proclaim that they shall rise again. Some will even claim that they won the battle.

7. We can't understand your version of Common and you can't understand ours.

8. All PCs are related by birth, twice-removed, then married to each other.

9. There's a -8 regional modifier to Int.

10. There are no cities in our campaign world. Just some shacks in the middle of the woods and the occasional "town square."

11. The only accepted religious figure is a greater god named "Bear." His avatar wears a checkered hat and coaches young men in games of battle.

12. Whenever a wise NPC gives valuable information to the PCs, he begins by saying, "Life is like a box of chocolates" and ends with "That's all I got to say about that."
 

Germany, continued:

15. "Masterwork" is replaced by "Made in Germany"

16. For many home regions, German is a foreign language. Native Language in these areas include "Bayrisch, Saarländisch, Ostfriesisch"

17. Everyone speaking German instead of a native language gets -4 to all cha based checks by other Germans because he's an arrogant bastard

18. Fans of other Soccer Clubs are viable choices for Favoured Enemy

19. Alternately to Beethoven and Wagner, gaming soundtracks could be from Rammstein, Schweißer or Kraftwerk.

20. You are only permitted to sing the 3rd verse of any national anthem.

21. In order to go on adventure, build a castle, or just order a meal, you must fill out 3d% forms and wait for the approval by officials, this usually takes several months.

22. There are more road signs than houses. They direct you to every known adventure locale. Despite all that, it's incredibly hard to get anywhere, getting lost is normal.

23. You can fool enemy guards or watchmen by putting on one of their uniforms and speaking your own language with a local accent. You don't have to speak the local language, and noone will suspect a thing.

24. All horses are afraid of elks.

25. Bards impersonating the King and singing stupid songs are very popular.

26. In shops, no items have German names. They don't have English names, either, not real ones, but instead words that are originally English, but used in a completely inappropriate sense. Surprisingly, this causes the people to buy these products.
 



In Ulster...

You can recognise the evil NPCs, because Their Eyes Are Too Close Together

Good and Evil are colour-coded, but instead of black & white we use Orange & Green. Which is Good and which is Evil varies by campaign.

If the PCs are away from their homeland and they meet an NPC who speaks common with the same accent, they get very nervous until they are sure whether the NPC is Good or Evil (as per colour coding, above). Strangely checking the spacing of their eyes is never actually done.

PCs in foreign lands are very proud of their homeland. Strangely, having once left they never ever want to return there. ;)
 


In Minnesota:

1: we drink lots of pop during the game
2: the mother of whoever's hosting the game will serve hotdish (involving noodles, cheese, some mix of canned vegetables and hamburger then baked)
3: ice houses were invented so we could fish and game at the same time for 9 months of the year.
4: we use cups to roll our dice because it's too cold to pick them up with bare fingers
5: we keep our character sheets in our head because we burnt all the paper to keep warm
6: We make our dice out of snow, by rolling them up to be 5' in diameter. We then roll them down hill toward that family of Finns. The number of Finns hit is what you rolled.
7: Vikings really did visit Minnesota, they got that fake stone that farmer found to prove it and everything.
8: Flanking constitutes having more than one opponent against you because your character can't seen anything more than one opponent, due to the hood on his parka.
9: Sven, Ole, and Lena are common NPC names.
10: Any jokes made at the table must be about Sven and Ole or about Wisconites, said while eating cheese from Wisconsin.


Janx
 

Yes, I am glad that everyone has posted their culture ways they play D and D. But no one has posted the official rules for D and D. So here's my shot at interpretation.


1. All games are played in steam tunnels
2. The Lord Satan is the only DM
3. Players can not play if they have ever had a girlfriend/ have a girlfriend/ or even think about girls...ewwwwwwwww
4. All players must have a mininum IQ of 200 and must have earned the title of Dweeb, Nerd or Geek (no dorks allowed)
5. Washing is not optional, it is forbidden
6. D and D is not a game. It is just a stepping stone to accomplishing your true goals, summoning demons and slaughtering children.
7. All characters must be treated as real life people, because they are. If your character dies in real life, then you are instructed to take your own, this is what Lord Satan has deemed.
8. Monty Python is required viewing.
 


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