D&D is an Adult Game?


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But I'm aware the problem is: people who don't like 4E says it's "D&D for kids".

I don't.

I do think that the "gloss" (for lack of a better term) is aimed at a younger audience (i.e., uses more recent influences than the original), but 4e is not a rules-light game. It just shunts the rules into the character powers.

I don't like the playstyle assumptions, or the disassociation of rules from the story of what's happening in the game world. And I really dislike splitting all of the old options players used to have across X number of "core" rulebooks as a sales technique.

But I do like some of the Dungeon 4e adventures, and am planning on converting them.


RC
 

Sure to appeal to small children:

311t99j.jpg
 

Umm, as far as the novels go, I go to the local library and they're all sitting right there in the young adult section. Same as they were twenty years ago when I went to other libraries as well.

I'd be willing to bet most public libraries (and bookstores for that matter) have them in either adult general fiction or in an adult sci-fi paperback section. They're certainly accessible to young adults, but specifically designating them as such only is less common.
 

Sure to appeal to small children:
Some of the art in the AD&D Monster Manual looks like it was drawn by small children, so that stuff might appeal to kids !:)

I've always felt D&D was aimed at precocious kids/teens of all ages, much like the literature that informed and inspired it.
 

What I've seen of 4E marketing is pretty similar to early 1E (AD&D) marketing, in that it seems aimed primarily at people already playing the previous D&D version.

That could be on average a bit younger nowadays, because it was AD&D itself (plus the Holmes "basic" set) that -- or so it seemed to me -- brought in a great wave of enthusiasts from beyond the original medieval war-game crowd, in large part because it had such a wider retail presence.

On the other hand, that demographic could be a bit older because there was not such an influx of "new blood" with 3E as when D&D was both the hot new thing and almost the only fantasy game in town.

I don't know which (if either) is the actual case. I have played 4e at a table with a Viet Nam vet who claims to have played prior to '74, alongside a couple of elementary-school kids. Those are notable exceptions, though, the players for the most part ranging from late teens to early thirties (and being overwhelmingly male). That does not seem like any great difference at all!
 

[ame="http://www.youtube.com/watch?v=R0CouN_qv-I"]YouTube - Beholder Commercial[/ame]

That is a commercial (and relatively recent) that seems to have a lot of adults in it. Does D&D market to kids? Sure. But it also markets to adults, and I expect that the majority of players are college age or older.

Marketing to the younger crowd, though, is also imporant. We need young blood getting into the game.
 

The 1981 phrasing,

"Adults, Ages 10 and Up"

conveys the sense I had about the game back then. Neither the old and immature nor the young and stodgy were in demand for D&D. As Gygax put it in the DMG,

"... neither is a serious approach to play discouraged."
 

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