barsoomcore
Unattainable Ideal
Okay, four pages in and I finally check this debate out.
And I'm struck by the defensiveness of so many people. Are you really that worried about other people's opinions of your playing style?
High magic rocks. Armies of giants, flying citadels, yeah, bring it on.
Low magic is brilliant. The bad guy's got... dead bodies raised from the grave? Oh no, what'll we do!? Run!
Ubiquitous magic I don't much care for, but alright, D&D's like Burger King -- have it your way.
Barsoom was started as a NO-Magic campaign. I started with no spellcasting classes, no magic items, nada. Over the past three years, the players have discovered that magic does exist, and some have learned how to use it.
What they've also discovered are vampire goddesses creating whirling vortexes of tortured souls, entire realms constructed from the dreams of insane deities, races of undead warriors committed to the destruction of reptilian horrors, giant snakes, haunted castles, a skull that heals and djinnis, witches, demons, and sorcerers of all types.
Barsoom IS high-magic. It's also low-magic -- the party has almost no magic items at 10th level and the only spellcaster is a psion. We're having great fun and nobody is going to tell me I'm not playing "right". Not even hong.
High-magic, low-magic -- who cares? d20 is a mutable system that supports all kinds of settings and play styles. I didn't find the alterations I made to be much work, and I get to spend most of time coming up with interesting characters and fun storylines. Other people like other styles. Cool.
But I don't feel any need to "defend" my style. Even if somebody attacks it. I enjoy it -- what better defence can I provide?
And I'm struck by the defensiveness of so many people. Are you really that worried about other people's opinions of your playing style?
High magic rocks. Armies of giants, flying citadels, yeah, bring it on.
Low magic is brilliant. The bad guy's got... dead bodies raised from the grave? Oh no, what'll we do!? Run!
Ubiquitous magic I don't much care for, but alright, D&D's like Burger King -- have it your way.
Barsoom was started as a NO-Magic campaign. I started with no spellcasting classes, no magic items, nada. Over the past three years, the players have discovered that magic does exist, and some have learned how to use it.
What they've also discovered are vampire goddesses creating whirling vortexes of tortured souls, entire realms constructed from the dreams of insane deities, races of undead warriors committed to the destruction of reptilian horrors, giant snakes, haunted castles, a skull that heals and djinnis, witches, demons, and sorcerers of all types.
Barsoom IS high-magic. It's also low-magic -- the party has almost no magic items at 10th level and the only spellcaster is a psion. We're having great fun and nobody is going to tell me I'm not playing "right". Not even hong.
High-magic, low-magic -- who cares? d20 is a mutable system that supports all kinds of settings and play styles. I didn't find the alterations I made to be much work, and I get to spend most of time coming up with interesting characters and fun storylines. Other people like other styles. Cool.
But I don't feel any need to "defend" my style. Even if somebody attacks it. I enjoy it -- what better defence can I provide?