Steely_Dan
First Post
The starting point has no effect on that.
Of course it does.
The starting point has no effect on that.
You are not a new player.As someone else said, I don't see how one is harder then the other.
But I think it's a serious design flaw from the point of teachability to have the game start at a 1st level that will provide an unsatisfying play experience. Because every new player is going to begin at level 1. It's a natural and default starting point - if you weren't meant to start there, why would it be labelled "first"?
Its not unsatisfying to me. And I'm not the only one who feels like this.
Unless you mean starting at the highest level possible, I don't know what you mean. If you start at third level, when you reach ninth level, you've "earned" everything from fourth to ninth. The implication was that characters more powerful than the poster desired do not "earn" what they get.Of course it does.
The idea might be that the weaker the starting position, the more challenging the game. I think this could be true, as not everything is relative. The encounters placed by the GM may, or may not, be level appropriate, but other challenges can arise from the world around the PCs as a result of unanticipated events, or the GM may be improvising to some degree. Those sorts of trials can be more difficult if the PCs are weaker relative to the surrounding world.All D&D characters earn more power as they gain levels. The starting point has no effect on that.
The point is, you're only arguing for an arbitrary starting point, not for being able to "earn" anything, since characters of any power level can earn more.
But since so much of the challenge is dependant on the DM, I think suggesting that lower starting power = more "challenging" is fallacious, or at least far too simplistic.The idea might be that the weaker the starting position, the more challenging the game. I think this could be true, as not everything is relative. The encounters placed by the GM may, or may not, be level appropriate, but other challenges can arise from the world around the PCs as a result of unanticipated events, or the GM may be improvising to some degree. Those sorts of challenges can be more challenging if the PCs are weaker relative to the surrounding world, I think.
It certainly was among the gamers I knew back in the 1980s, playing AD&D and then 2e (or some hybrid thereof). Creating a personality for a new 1st level character was only slightly less important than rolling stats. Backgrounds were more optional. But showing up without a name and some idea of who this fictional character was would have earned you derisive laughter from my pals. After all, we weren't playing a board game...I'll have to disagree with you on that. It wasn't "mainstream" till 3e came out which was well after the 80s.
Sure we would. Because there's been a segment of the audience that has no desire to run through 20 unnamed, interchangeable 1st-level PCs before managing to get one to 2nd level. These players want to start the game with a personality, with ready characterization, and possibly even a few goals/motivations. High lethality at 1st level, which sends that back the drawing board almost immediately does not serve them well.]The complexity of character creation created this need/desire to make character survivability a requirement. If you could knock out a character in 5-10 minutes without an online tool we would not be having this sort of conversation.
OK. Regardless of edition played, start your PC with 3 HP. Easy-peasy!.I want a game where "I" earn my heroic status, not one that's given to me at the start.
Tae Kwan Do is a skill which can objectively measured. Through violent confrontation. D&D playing is not. The only objective measure of D&D play is the still subjective measure of whether how well you entertained yourself and your fellow players at the table.Here is an example of this: I new a Taekwon-Do school that used to give black belts to smaller kids, who didn't earn them, in order to keep them in the school. I think a black belt should be earned, not given to keep kids interested.
Why can't I give you XP for this! There ain't no justice.It's also conflating Characters and Players. I am a fat nerd sitting at a table rolling dice and eating Cheesy-Poofs. Bruno the Warrior is an imaginary character being put into motion by said overweight nerd - his choices driven for the sake of entertainment and constrained by all manner of meta-level concerns and mechanics. Bruno is an imaginary engine to pretend at heroism. At best he's the Lone Ranger a character in a story. He doesn't really earn anything - it's a contrivance. I'm a gamer rolling dice - I certainly didn't earn any status on my end either.
And let's remember that the Dragonlance modules didn't introduce this style of play to D&D. The Lord of the Rings did. Dragonlance is best seen as a reaction to a part of the audience desiring a style of D&D play which more closely resembled the epic fantasy novels they enjoyed, the fiction which, in many cases, led them to D&D.But it's the Dragonlance style of Tolkien-esque epic quest play, that first appeared in published material in the early 80s, that most strongly requires a much lower lethality than traditional Gygaxian D&D. It should be noted that in DL1 Dragons of Despair the PCs all start at 5th level.
In AD&D, a broadsword does a maximum of 8 pts. of damage, barring STR bonuses.If it is a fact to say that a 1st level PC can take a full strength blow in the face from a broadsword and still come out smiling, whilst being able to hand out deadly damage at will, then it is fair to say that PCs are not vulnerable.
Whose authentic D&D experience are we talking about? It's already clear mine and yours are fairly different.I would suggest that risking alienating players who simply wish to play in an authentic D&D experience, something akin to their previous experiences of the game, in yet another edition of the game is folly.
While I'm not fan of long (and insipid) backstories, remember, we're all playing D&D. Let he who is not pretending to be an elf cast the first stone.What I believe Li Shenron is saying is that he's sick of people coming to the table with eight pages of backstory about how their character is a disowned prince from a forgotten kingdom who was raised by wolves and who possesses dichromatic eyes and a mysterious scar across the cheek.
Because, as I pointed out, some of them can!What makes you think that 1st level PCs in any edition of the game can take full strength blows from broadswords and come out smiling?
My own experience of Basic and 1e was that PCs seldom died, and won quite easily. But it was a long time ago and I think we were probably playing it wrong.And, oddly enough, old-school D&D parties aren't necessarily weak, when you broaden your analysis to include things like changes to PC spells and the general quality of the opposition.
I've seen 1st-level AD&D parties that were much stronger than their 3e counterparts, thanks to the cumulative effects of numerous rules changes, ie changes to the Sleep and Charm Person spells, "percentile strength", minimum monster damage, ranger's starting hit points, etc.
The idea might be that the weaker the starting position, the more challenging the game. I think this could be true, as not everything is relative.
There's more going on than just starting power level, but there's still a certain sort of challenge at first level, just because (i) the main form of confict is combat, and (ii) a single hit will do about the same amount as damage as your hit die, meaning (iii) a single round of combat with a single foe can be deadly.But since so much of the challenge is dependant on the DM, I think suggesting that lower starting power = more "challenging" is fallacious, or at least far too simplistic.
I know the hit point ranges and damage ranges. I was talking about the narration. If a 1st level ranger with (let's say) 12 hit points gets hit by a broadsword for 8 hp (max damage on 2d4), s/he walks away smiling with 4 hp. From which I infer that s/he wasn't smacked in the face full strength. She dodged, weaved, or otherwise ablated what (in the fiction) was the full potential of the blow (thus wearing down her metaphysical reservoir of luck, divine favour etc).as I pointed out, some of them can!Old-school D&D can be deadly, but stories of its' unrelenting grittiness have been greatly exaggerated.
Two points:
The PC isnt taking a broadsword to the face... at least not until the blow that drops him or her to 0 or less.
Being able to be dropped in a single blow is indeed russian roulette, it discourages ever entering combat, to take the path of least heroics.
So anything other than your version is not authentic D&D?
A single hit is not a constant, though. It depends on the damage that the particular opponent causes with a single hit. This is why so much is dependent on the DM, and on what challenges he sets out for the characters.There's more going on than just starting power level, but there's still a certain sort of challenge at first level, just because (i) the main form of confict is combat, and (ii) a single hit will do about the same amount as damage as your hit die, meaning (iii) a single round of combat with a single foe can be deadly.
That's a good point.I don't think it's a challenge of skill, though. Luck plays a huge part. Once you get to 2nd level and get that 2nd hit die (at least if you're a cleric or fighter!), the role of luck starts to decline (though obviously is still there).