At low levels (1-3), which I have reiterated numerous times within the thread that I am speaking about, they very much are a threat.
It might help you to get your case across if you aren't on one hand talking about levels 1-3 and on the other mentioning ogre minions. They aren't levels 1-3. Hell, the lowest level ogre I can think of in any monster manual is a level 7
standard. So when you talk about ogre minions you are not talking about levels 1-3.
Did I ever claim all orcs were minions? Nope, I claimed some level 4 Orcs were miniions... which they are.
And an orc drudge in 4e would be statted up as an Orc Commoner 1 in 3.X. He's a drudge. And I've provided the actual meaning of the word Drudge. If you think that a Drudge
isn't a type of commoner then we really disagree about the use of English.
Some 4e orcs are drudges. Do 3.X orcs have no commoners? Are they all warriors?
in 4e that fluff/fiction doesn't mean anything so why are you now trying to use it in some way to strengthen your own categorization of the monsters?
What do you mean that the fluff/fiction doesn't mean anything? The fiction/fluff tells you what to use and how to use it - it just has a
different relationship to the game than it does in 3.X.
Again level 9 is not low level. They can one-shot, but are not guaranteed, upon a successful attack, of one-shotting like they are in 4e with minions. There's a different feel there.
Not much of one IME. You're basically rolling once for each as the to hit roll is a formality.
I mean the action of bringing your ability to stay in the fight up to the max it can be in an encounter by taking a 5 minute rest.
And here's the hit point disconnect - if they have one hit point they are still acting at full capacity.
Then I guess I'm not trying to present your PoV to others. The thing I'm wondering is if you can see why the mechanics of 4e can make some (let me clarify that in saying "some" I am not referenceing you) people feel like the game is drifting into the realm, of super heroics. If you're not even willing to entertain the fact that some people could honestly (and without any malice toward the game) feel that way, well then we can agree to disagree at this point because this discussion won't go anywhere prodiuctive.
I see how some people could consider 4e a low powered superhero game. What I don't see is how they can see it as more so than 3.X or AD&D. Except that not everyone got superpowers (or crypto-superpowers like Batman) in 3.X.
And yet until 4e it was possible to have a gritty low-level game, for those who wanted it. So you can choose to ignore D&D but for some/many it worked fine for that until recently.
From memory, it worked badly. If I wanted a gritty low level game I'd reach for GURPS or WHFRP - the two games I cut my RPG teeth on. But if the DM chooses not to use minions at low level (a perfectly acceptable choice) then fights get very brutal. For instance the Kobold level 1 skirmisher (quickblade I think?) does +2 damage for every square they shifted that turn before attacking, and can shift up to four squares in a turn. I think that means that unless you've shut the kobold down they are doing d6+11 damage per attack, and with a four square shift you can get to whoever you want and flank them. With kobolds with more than 20 hit points doing that amount of damage it can get very scary very fast.
So you're saying for the game to work correctly I need to purchase more books... and disregard the books I initially bought. That sucks. To answer your question I was, until recently, using any monster in the online Adventure Tools... are they updated to the new specs? If not I don't see why I would have to go out and buy more books to get the game to the corrected point for combats.
The monsters aren't updated - they are printed as they are in the source material. The Monster Vault monsters more or less replace the MM1 monsters for 90+% of the monsters you are ever going to use - filter your search to Monster Vault, Monster Vault: Threats to the Nentir Vale, the Dark Sun Creature Catalog, and the MM 3. And honestly there's enough awesome in the two Monster Vaults that most of the time I just use them - I've said in the past that they are the best two monster manuals produced for any edition of D&D and stand by it. (Yes, I own the 2E Monstrous Manual).
And yes it does suck. As a rule 4e is the only edition of D&D where every book to come out (with the single exception of the PHB3) has been significantly better than the previous one in that line (not to say that I don't have a lot of time for e.g. the Bo9S). And knowing which published monsters to use and avoid is something that shouldn't have been needed but is very useful.