Then let me rephrase. No one I have ever played with had much of an issue. That's ... hundreds of people over the years. Occasionally it comes up, people shrug or mention something about "action movie logic" and we move on. There have been other threads on this forum that confirm the attitude with surveys.
One should note there are at least two relevant groups here:
1. People who fundamentally don't care about the mechanics in any game if it gets things done and doesn't bite them on the rear;
2. People who know they're going to still be playing D&D because its the only game in town.
How often are either of those likely to say anything about this?
If we want to play numbers, I've seen people talking about how incoherent hit points were for literally decades. Most of them either shrug and give up, figuring out that complaining about it gets nowhere, or move on to other games and don't impact anything in D&D for that reason.
You may not think "its got more to people being overly attached to tradition than any real grounding in argument." is insulting. I do. It comes off as "I'm the enlightened one here, not you unwashed masses who should listen to my words of wisdom." On the other hand I'm not particularly offended because you're just some rando internet guy.
When someone provides an argument about why this is a better design for damage bookkeeping than anything else, I will take them seriously. There are some arguments that are at least sound contextually: its really simple, and provides pace-of-resolution. But when someone essentially says "Its as good or better than anything else that came along", if they aren't willing to unpack that, then, yeah, I'm going to reserve the right to assume they haven't bothered to think about it, its just what they're used to and that's that. And if that's insulting, so be it.
What is D&D trying to simulate? Certainly not the real world, that's far too messy. D&D does a decent job of simulating action movie logic where the protagonist gets beat to a bloody pulp but other than occasionally getting a second wind and maybe, just maybe looking a bit tired at a long drawn out slug-fest or muttering "I'm getting too old for this", is doing just fine.
That's not simulation; that's genre emulation. Its not handled with any consistency, and barring a self-referential/fourth wall breaking movie or book, no one in the setting thinks it works that way. Its fundamentally a dramatic conceit and doesn't have any more to do with simulation than the D&D Reflex save does.
Look, man, I've probably played more superhero games than I have fantasy over my years in the hobby; I quite get genre emulation. It serves a purpose, and you can't get some genres to work right without it. But its not
simulation.
(And there's absolutely no need to be coy about it the way D&D has with its "is it or isn't it actual damage?" for decades.)