Bagpuss
Legend
And in the present.
And assuming the same mass of the coins, and the coins are 100% pure.
And in the present.
I use mithral or adamantine coins for similar purposes in my campaigns.I instead treat it as a very rare and magically imbued alloy. Electrum pieces are hard to come by, and usually traded amongst wizards. They could be used to purchase magic items, or spell services. Like the coins in John Wick or something.
Longswords have cost 15 gp when the gold coins weighed 1/10 lb. and when they weighed 1/50 lb.As noted by many posters already, gold being about ten times as valuable as silver is pretty historically accurate.
But the biggest issue with D&D money, is how little value any of these precious metals have. A sword literally costs its weight in silver! I always revalue the money, dividing all prices by ten. That produces way more reasonable prices.
That sounds similar to the guinea (1 pound, 1 shilling) which was used to pay artists or gentlemen in the past whereas a common tradesman apparently was simply paid 1 pound.I don't know where I saw it at.. Probably reddit but I like the idea of making Electrum a special rare currency. It's actually a gold and silver alloy that, like you said acts as a middle piece in the currency chain.
I instead treat it as a very rare and magically imbued alloy. Electrum pieces are hard to come by, and usually traded amongst wizards. They could be used to purchase magic items, or spell services. Like the coins in John Wick or something.
As a player, I don't get particularly excited when my character is bedazzled by golden showers of coins and sparkling gems. (Not to self: Reconsider phrasing before submitting for publication.) There just comes a point where I really can't buy anything nicer for my characters and the game doesn't really offer a lot of support for building strongholds, managing guilds, or governing. Plus it's an adventure game and I don't really want to do any of that stuff anyway.
When I get to play, I feel much the same. Even as DM, I don't focus much on the gold, etc. I hand out.As a player, I don't get particularly excited when my character is bedazzled by golden showers of coins and sparkling gems. (Not to self: Reconsider phrasing before submitting for publication.) There just comes a point where I really can't buy anything nicer for my characters and the game doesn't really offer a lot of support for building strongholds, managing guilds, or governing. Plus it's an adventure game and I don't really want to do any of that stuff anyway.
Last time I was a player in a campaign, we started at 5th level and the DM said, "Don't worry about gold. You always have enough gold to buy whatever normal items or services you need." And throughout the campaign we pretty much skipped out on any treasure in the form of gold, gems, and other such valuablesWhen I get to play, I feel much the same. Even as DM, I don't focus much on the gold, etc. I hand out.
The DMG, that little book nobody reads, does include some ideas for rewarding the players with something other than gold. Maybe an NPC ends up teaching a character some skill and now they have proficiency in it. That kind of thing. But, yeah, remember that duke you helped out a few levels back? Turns out he commissioned a suit of plate for you and it's ready for you to pick up.When you consider that classes offer starting equipment, which is coupled with background equipment, as a simpler and more stream-lined approach to equipment your PC, treating later "equipment upgrades" as rewards makes sense in some ways.
It'd be nice, but since I haven't heard much in 2024 about it, I doubt we will see anything.WotC should really do something about making treasure fun again.
Agreed. I'm not going to fault them too much for that because I think my attitude about gold is in the minority.It'd be nice, but since I haven't heard much in 2024 about it, I doubt we will see anything.
Oh, I don't know about that. I won't fault them, simply because they have to focus on what they think most players will benefit from. I recall one of my favorite 2E splat books was the Castle Guide, but 5E just doesn't support domain developments, strongholds, temples, etc. like AD&D did as part of the progression for the higher-level PCs.Agreed. I'm not going to fault them too much for that because I think my attitude about gold is in the minority.