Aldarc
Legend
Weren't many writers of D&D novels both players and game-designers of D&D itself?No, it's solidly a failing of the writers & editors if they cannot stay within the boundaries of the underlying IP.
Weren't many writers of D&D novels both players and game-designers of D&D itself?No, it's solidly a failing of the writers & editors if they cannot stay within the boundaries of the underlying IP.
Weren't many writers of D&D novels both players and game-designers of D&D itself?
Weren't many writers of D&D novels both players and game-designers of D&D itself?
I have no idea- like I said, I don't read RPG fiction- but if they were, they REALLY have no excuse for straying far afield from the underlying IP.
If you're going to change something in the fiction, give a good, internally justified reason.
I never thought of resurrection magic as all that common, honestly- in 30+ years, I've only seen a handful of PCs get brought back from the dead...and one of those had an artifact fused to his skull that did it automatically. Otherwise, its too costly.I mean, one of the most common conceits in ALL of the D&D novels is that, despite how common resurrection magic is in every edition of D&D, no one who dies in a D&D novel ever gets brought back to life. Everyone treats death like it's permanent.
But often, they don't run out within the course of the novel.
So, if the specific problem is the wizard class in D&D, what do people who don't like Vancian magic think of sorcerers and warlocks? (I'm thinking specifically as they were implemented in 3E). Also, does the same anti-Vancian feeling apply to clerics, who work essentially the same way as wizards do, mechanically at least?
I'm honestly more curious about the second question, now that I think about it. Clerics work almost exactly the same way as Wizards, in that they have to sleep, prepare specific spells, and then once those spells are cast, they're gone. The fiction in the rules is a bit different, but the mechanical effects are pretty much identical. Is there the same feeling exhibited towards the two classes? Why or why not?
Most magical priests in fiction would likely be classified as arcane classes, such as wizards, sorcerers, or witches. I personally like the Iron Heroes Companion solution: arcanists and spiritualists. Arcanists are regular mages and the like, while spiritualists derive their magic from pacts with otherworldly beings (e.g., gods, demons, devils, etc.). It's a nice split of both playstyle and source that's more well-defined than wizards and priests.Personally, I have a much bigger problem with Vancian clerics and druids than with wizards. At that point, it just doesn't seem to make any sense to me. "Oh, Great Graznock! Smite the enemies of thy Faith! *fizzle* Oh, well, I guess we're only allowed to smite one enemy of the faith today."
OTOH, clerics, as a class, have no real counterparts in any genre fiction.