Discussion of Ars Magica on another recent thread reminded me of an idea from some time ago:
If you're familiar with Ars Magica, you'll know how the party dynamic is such that there is a magus being aided by multiple covenant henchmen ("grogs") and miscellaneous allies such as knights and merchants. The magus is significantly more powerful than any of his or her companions (perhaps comparable to Gandalf amongst the Fellowship of the Ring), but usually quite eccentric (e.g. academic, away with the fairies, or obsessed with fire) and therefore reliant on them in all manner of "real world" situations.
If the lopsided power level of an Ars Magica party were to be translated into D&D terms, how much higher level than their allies could a magus be in order for the EL/CR system to remain workable, and for the party not to solve every problem by means of their most powerful member?
If you're familiar with Ars Magica, you'll know how the party dynamic is such that there is a magus being aided by multiple covenant henchmen ("grogs") and miscellaneous allies such as knights and merchants. The magus is significantly more powerful than any of his or her companions (perhaps comparable to Gandalf amongst the Fellowship of the Ring), but usually quite eccentric (e.g. academic, away with the fairies, or obsessed with fire) and therefore reliant on them in all manner of "real world" situations.
If the lopsided power level of an Ars Magica party were to be translated into D&D terms, how much higher level than their allies could a magus be in order for the EL/CR system to remain workable, and for the party not to solve every problem by means of their most powerful member?