D&D Miniatures, collected developer posts

MerricB

Eternal Optimist
Supporter
For context see this thread: WotC Miniatures board

Mike Donais:
Something I noticed that card games were accomplishing was a game that could be played casually and a game that could be played by the core.

Hopefully it will have a simple and quick enough rules system that anyone can play in an hour, and yet an involved enough strategy that people can get really into it. This was certainly one of my many goals while working on D&D miniatures.

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We are not just starting...
The D&D miniatures handbook is all done development.
The D&D minis set 1 Harbinger is all done.
I am currently focused on set 3 in fact.

We actually started working on the game quite a long time ago to get it all done now.

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Q.Secondly, please be very careful in designing the point costs and relative powers of different game pieces.

I spent a lot of time making sure the costing of different models and different styles of warbands are correct. I hope that the first set starts us off in a reasonable place as far as that goes. As sets go on the costs will get even more exact as I will see what units hold up and people play most.

Q. I hope that rarity of a figure will not depend exclusively on its power.

There are many commons and uncommons that are very cost effective like the common Man-at-Arms with his very good armor class for his cheap cost, or the uncommon Axe Sister with her 50 hit points. When costing I did not take into account rarity. Many factors affected rarity and many factors affected costing but costing had nothing to do with rarity.

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Well I don't know what will happen in the future but I tell you that I don't expect any sculpts to be re-used. For example I have worked on sets 1, 2, and 3 and there are no 2 figures with the same sculpt. In fact in tournaments you can play custom painted versions of the models since each model is unique. You will not get one model painted 3 different ways in D&D miniatures.

As for repeating minis... If people decide they really like the displacer beast sculpt but they can't get any maybe we will re-do it some day. Not really my call, although I might be asked for input on it. We can do things like change the skeletons armor and weapons or give it levels or make it a different race if we want to reprint a skeleton. We could also just re-print him in a different scuplt if we wanted to with the exact same stats.

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I used to paint and even mold my own minis many many years ago but have not had time in the last few years so I too am very happy to have someone do the work for me. I have been using the minis in my game for some time now and they have been great. One thing I like is that I just toss them all in a cardboard box when I am done since they are so durable and inexpensive. I have not had one break yet.

On the base classes in the D&D miniature book
Your other post guessing what they were was pretty close in a few cases actually. They are designed to fill certain niches for certain styles of players. They are in some cases simpler so that they can be made into miniatures. One of the advantages of the simpler spellcasters is if a friend who hasn't played D&D before says he wants to play a spellcaster you can use these ones. In addition to the two 'simpler spellcasters' there are 2 moderately complex classes with interesting tactical choices to make for the more advanced player. All 4 classes were designed and developed to fill specific niches.

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The miniatures handbook expands a lot on things like scenarios and campaigns. It is about 50% D&D content related to skirmish battles and 50% D&D miniatures content like scenarios and campaign rules etc.

Casters in miniatures have less spells per day to make it more interesting. If you want you can consider that they have already cast some.

We are working closely with RPGA expect to see minis at Gencon and more and more after that.

I know that minis will be used as promos when possible. The exact details of which are all handled by people that are not me though. I would love to see them in cereal boxes though.

I hope to listen to the players, primarily through this forum (WotC - MB), but also at conventions like gencon. Input and feelings on different aspects of the game are great.

As many people already know miniatures are being focused on much more in 3.5 D&D. The rules were written right alongside of the miniatures game rules and they work the same whenever appropriate. Of course you don't have to use minis when playing D&D but I assume that most of the people reading the minis board do.

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To speed up play but still get the D&D feel we made things do multiples of 5 damage and have multiples of 5 hit points.
So people do 5, 10, 15, 20 damage etc. And the game comes with counters that say '5 damage' and '25 damage' that you can place either on your stat card or on the board beside your injured model. Everything has its hit points rounded to the nearest multiple of 5 also. This keeps the general feel and spirit of D&D but keeps play moving along quickly enough.

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Rob Heinsoo on the Promo Mini Policy
from this thread

Nemalive asked a good question, sorry I haven't addressed it earlier: all promo minis are minis that will appear in future sets. The minis being used as promos at GenCon are from Harbinger, the first set. The only difference between the promos and the minis in Harbinger is the collector number on the base text, nothing else.

For the first few sets, at least, this will be our standard operating procedure: no promos that aren't also appearing in sets, at some point. It's possible there will be variations on that at some point down the road, but not soon.
 

Rob Heinsoo
from this thread

• What is the complete initial release list?
RH: I'm not telling!

• What'll be in the followup expansions?
RH: Ditto.

• Can we set up a D&D Minis trade/sale board?
RH: I expect so. I'm not sure that belongs on the WotC boards, but of course folks can do as they will with the possibilities of the web.

• Will there be any super-rare "chase" figures? (I hope not)
RH: No plans for 'em. The first four sets, at least, which is as far as we've worked, don't have any. I'm being cautious and note telling you "No, there will never be super-rare chase minis," but so far as I know super-rare-chases are the opposite of the direction we've been taking the line. I don't expect them.

• Is there a possibility of releasing singles or army packs if the line does well?
RH: Singles, I'm sure not. That's what the secondary market is for. Army packs? Not per se. There's a possibility of something like that, though, at some point.

• Will there be minis for all the iconics?
RH: Well.... some of 'em.

• Will the iconic minis be rares?
RH: This I'll be happy to answer. Iconics that we do probably won't be rares. They don't fit our criteria for rares.

• Will there be minis of famous name D&D characters?
RH: I'm not telling I'm not telling.

Is the new game going to be set in FR,GH or no setting at all? The history information from Chainmail helped to establish a good base for the game and I hoped the new game would carry this forward.

RH: The new minis line is D&D. All of D&D. The whole shebang. Most of the first set is core D&D, but there's at least one mini in it that's arguably FR. And as the sets progress, we touch on Dragonlance, do a lot of FR, and grab cool stuff from everywhere we can. It's all D&D: we didn't want to limit ourselves to one particular setting, we wanted to produce minis that all D&D groups could easily use in some fashion.


Are there any plans for running league games and tournaments with the new game?

RH: Yes, on two fronts. The RPGA is working on how the minis will be involved in both RPGA roleplaying events AND in head-to-head leagues and tournaments. More info on that as their plans arrive.


How familliar will the rules be to Chainmail players? For example will things like command points be carried over.

RH: They're both based on D&D. There will be similarities. But the new rules handle command slightly differently.


Any chance of having optional rules for factions?

RH: The head-to-head rules have faction-based rules for creating warbands. Not the factions you played with in CHM though. // It wouldn't be hard to simulate the CHM factions, but we're not planning to do that officially, we've got other sahaugin to fry.

Chainmail only touched on the topic of custom terrain and modifying minis. Do you know if this information will be expanded in the upcomming book?

RH: There's a bunch of terrain info in the upcoming book. Maybe not exactly the type you're looking for, but lots of terrain types. Modifying minis is a piece of the hobby we aren't specifically working to support right now, but I expect individual fans will have much to say on the subject. Not me, though: I'm located at the epicenter of this new prepainted line's core audience: I love minis, I love collecting minis, but I don't paint and never even got around to gluing my CHM minis together, JoT handled the superglue for nearly every WotC D&D metal mini I've got.
 

Mike Donais
this thread

Q. Are the plastic sculpts the same as the Chainmail sculpts?

Metal sculpts are not compatible with plastic sculpts so all of minis that look like previous minis are slightly different.

The main goal with doing minis that have been seen previously is to allow backwards compatability for long time players. As far as I know it saves no money.

I don't think all the minis from Set 5 will emerge as D&D Miniatures. The needs of the D&D Minis sets aren't the same as the needs for the old CHM line.

The drider is a good D&D monster. It's the type of thing we'll do some day, yes.

(Edited for clarity, best check the original thread for context - MB).
 

Rob Heinsoo
this thread

I believe there will be some movement on the foldup paper models front, but I'm not involved, so I couldn't swear what it is....

Supporting D&D rpg adventures (MM monsters + PC variations) AND the head-to-head minis game is the balancing act that all the upcoming D&D minis sets are all about. I have a great time pulling off the balancing act: I do know that it will succeed, for individual players and buyers, to varying degrees of satisfaction, since people's priorities aren't all the same. I aim to make most players mostly happy...

As to set collection: collecting the upcoming D&D minis sets should be easier than collecting most other randomized mini games, by the numbers we've been running. The first expansion is going to be out pretty quickly after the base set, but that's only because we wanted to give D&D players 'enough' minis to play with early in the game's life. Later expansions will come around about once every four months instead of just two months later.
 

Rob Heinsoo
this thread
The Draconians....
....look good.

- He's talking about the Dragonseye expansion set, of which the press release says: "The randomized figures in this set are drawn not only from the character classes and monsters described in the three D&D core rulebooks, but from other D&D products released around the same time, such as Draconomicon, Complete Warrior, and the Dragonlance campaign setting. This set also features multiple dragon figures of varying sizes."
 

Rob Heinsoo's miniature background
this thread

My first minis were two sets of Roman Legionaires from Airfix when I was six. My mom painted one set with red standards and shields, for me, and one yellow, for my bro. I've still got 'em, though they're brittle. Used 'em to play TSR's original Chainmail, actually.
 

Rob Heinsoothis thread

Wolf Skeleton, Wolf. Why choose? The base set happens to include both, he said, possibly spilling a bean.

Re the inclusion of minis that originally appeared as CHM minis: humorously, one of the reasons we did that early in the D&D Minis lifeline is to give CHM players a way to use the minis they already bought and (maybe) laboriously painted. It's meant to allow old CHM players to use their metal minis as we publish plastics that are close enough to be represented by the CHM metals. A conversion chart with legal metal usage will appear as we get closer to publication, and be updated as we release more sets.

The good news, then, to the two of you who are posting about it, is that future sets have far fewer such CHM resurfacings. And if it turns out that the old CHM community views it as a problem rather than a good thing, I could see my way to steering even further from it in the future-filled-with-sets-whose-names-nobody-knows.

Drow Cleric of Lolth: one of my three favorite minis in Harbinger. Pretty deadly in head-to-head play, also.

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The Drow Cleric of Lolth isn't the same as the mini that was going to be in Set 5.

I like the new Drow Cleric of Lolth more than the one that was slated to appear back in the old days.

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One of the things we're trying to consider is.... "If we make a really cool mini of this particular creature, will it start getting used more often?"

In some cases, the answer will be yes, and we'll have managed to broaden the number of creatures commonly in use in D&D by supporting an interesting creature with a playable mini.

I call it a pull effect.

The normal priority is to make sure people get minis for the creatures they use most already, but the pull effect can also be worthwhile.

And when you're doing randomized product that lets you do lots of minis (compared to the number we could do in metal), you get to plan to support a broader range of D&D games, instead of mostly publishing orcs, goblins, wolves, dwarves and elves.
 

Rob Heinsoo
this thread

The entry pack will contain fully playable rules for playing D&D minis skirmishes using the minis in the first set. The entry pack has a handful of scenarios and quicky campaign rules.

The Miniatures Handbook contains an expanded version of those D&D minis skirmish rules (more examples, more abilities, many more scenarios, expanded campaign rules, etc.).

The Miniatures Handbook also contains a great deal of D&D roleplaying information: feats, classes, monsters and spells that we created partly to give future minis effects we wanted and partly to give D&D players cool new toys. (Not to mention some mass battle rules.)

Whoever said that "3.5 is the complete rules set" was referring to the fact that the D&D minis were also chosen and sculpted with the rpg in mind: they're designed to be used in D&D 3.5 rpg sessions.

So don't worry, the Miniatures Handbook is en route.
 


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