D&D Minis: What's missing most?

JoeGKushner said:
Is there another set of Huge figures coming down the pipeline or are they just using the "collectible"/iconic figures to handle this aspect?

Set 10 will be a huge set (the one after War Drums) according to my information, but it has yet to be officially confirmed. That should come very soon, as the new catalog is due out this month, I think.

I am surprised that there's no magazine supporting the miniatures yet. It'd be great to see some ideas on how to convert figures, custom paint jobs, and other things that Warhammer has over the D&D minis, like making your own figures and customizing existing figures with special abilities.

I'm not. The problem is twofold:

1) D&D Minis collectors are primarily non-painters, so that aspect of the hobby isn't as interesting. That said, there's a forum on Maxminis for those who want to share knowledge and results of repainting and crafting.

2) As an ongoing collectable release, the environment changes too much for a magazine to be relevant. Magazine articles are notoriously behind the metagame. It's why the Duelist (the magazine dedicated to Magic) folded - the internet was a far better source of information.

There was coverage of DDM in Paizo's Undefeated magazine, but that magazine got put on hiatus for lack of interest.

Cheers!
 

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I would like to point at the first post in this thread. I think the Githyanki have been shortchanged, and I would like to see a good variety of them avaiable.

The reason being is that I just finished City of the Spider Queen and by dropping 50$ on Drow mini's I was able to get about three dozen. It really made the game. I am starting Lich Queen's Beloved soon and I would like to be able to do the same thing with Githyanki.
 

The Githyanki aren't that bad off for a non-core race. They have the the Githyanki Fighter and the Githyanki Renegade, and the 2 Githzerei minis will also do in a pinch.
 

I have no "real" problem with random packs, but I would like to see the catagories of each set reduced. For instance sets that are just humanoids where the rares are rare encountered humanoids, then the same for magical beasts, then elementals, etc. That way you would still have your "we can make a fortune sucking these people into buying these packs" but we buyers/players could get a more useful collection of figures in the process. I have stopped buying packs just because of the volume of useless (to my groups needs) figures and just try to pick up singles of what I need. The problem is that whoever you are buying the singles from really up the price. In the long run I only get what I need, however.

What I would really like to see is someone to compete by creating their own line of pre-painted plastic minis in set packs (even if they are only common creatures) and watch the real fun begin.
 
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bladesong said:
The problem is that whoever you are buying the singles from really up the price. In the long run I only get what I need, however.

I've found quite the opposite. Buying large numbers of singles on line has been very cheap. I now own more than 150 minis (many duplicates). I spent less than $125.00.
 

bladesong said:
I have no "real" problem with random packs, but I would like to see the catagories of each set reduced. For instance sets that are just humanoids where the rares are rare encountered humanoids, then the same for magical beasts, then elementals, etc. That way you would still have your "we can make a fortune sucking these people into buying these packs" but we buyers/players could get a more useful collection of figures in the process.

Won't happen either, and I for one would not welcome it. I imagine myself at the first preview, when they reveal the theme. "What? Small humanoids only? By several of the hells! Does that mean that I have to wait more than half a year before I get monsters? This sucks."

And then, of course, you forget that the line has to cater to the Skirmish players, too. They don't want specialized sets, but instead a nice range of good minis that look good and give them more options for the game. Now, an all-aberration set would mean that the good factions would get almost no new figures. How that would suck.

In the end, I prefer variety.


I have stopped buying packs just because of the volume of useless (to my groups needs)

That's another argument against it, mostly for wizards, of course, but also for the rest: If they specialized these sets, they wouldn't sell as many, as some would only get the monsters, others only the characters. That would probably mean they had to increase the price - which wouldn't really be good, would it?

The problem is that whoever you are buying the singles from really up the price. In the long run I only get what I need, however.

Well, they have to get something out of that, too. Besides, It isn't that bad, unless you buy blindly whatever shows up on ebay first.
 

Kae'Yoss said:
I like the way the numbers come together now.
And don't forget, that rare figures get extra attention - they can have complexer sculpts and more paint stops.
Take a look at the current figures (Nevermind the older sets - designation of rarity worked differently there, and the figures were far less detailed. Before Aberrations, a large figure was automatically a rare. Now they can be uncommon) Things like the Balor or Roper cannot be anything but rare. Less rares would mean less place for things like that.

-First of all, I counted 24 figures in the new edition that are 'rare' out of 60. That's 40% of the new production line. That strikes me as more than a little out of whack. I think there's definitely a problem when you examine most of the sets, only to discover that there are usually more rares than commons or uncommons in the set.

rares:

Harbinger: 27 out of 80 (33.75%)
Dragoneye: 20 out of 60 (33.33%)
Archfiends: 20 out of 60 (33.33%)
Giants of Legend: 29 out of 72 (40.28%)
Aberrations: 23 out of 60 (38.33%)
Deathknell: 24 out of 60 (40%)
Angelfire: 24 out of 60 (40%)
Underdark: 24 out of 60 (40%)

-Secondly, if I remember correctly, the Giants of Legend line (out before Aberrations) had both common and uncommon large/huge figures.
 
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was said:
-First of all, I counted 24 figures in the new edition that are 'rare' out of 60. That's 40% of the new production line. That strikes me as more than a little out of whack. I think there's definitely a problem when you examine most of the sets, only to discover that there are usually more rares than commons or uncommons in the set.

You misinterpret the definition of rare here. Rare, in this case, doesn't mean that they are few different sorts of it, but rather that you will not get as many of (each of) them as of the less rare figures.

In a booster, you get 4 commons, 3 uncommons, and one rare. A case has 4 of each common, 1 or two of each uncommon, and 12 of the 24 rares - or 48 commons, 36 uncommons, 12 rares. (unless there is a mess-up in the seeding/packing process, these numbers are right on. Not three of this uncommon but none of another, or 5 of one kind of common, but exactly the numbers I said above. The only thing that seems to happen at all from time to time is a rare that appears twice in a case, but personally, I didn't have that yet). So as you see, you get far more of these commons and even uncommons than you get of the rares.

-Secondly, if I remember correctly, the Giants of Legend line (out before Aberrations) had both common and uncommon large/huge figures.

You don't remember correctly. All the larges were rare. In fact, there were some figures that would be uncommon, had they been in a more recent set. This goes for the dire wolf (we have other dire animals, including the more powerful dire bear, as large uncommons in more recent sets) and the minotaur. There is no large common in any DDM set.

Half the huges were uncommon, but you can't compare that: Each pack had exactly one huge - it was either uncommon or rare - plus the normal assortment of 8 miniatures (4 common, 3 uncommon, 1 rare). There was no chance that, say, one or more of your regular uncommons was huge.
 

was said:
-First of all, I counted 24 figures in the new edition that are 'rare' out of 60. That's 40% of the new production line. That strikes me as more than a little out of whack.

It is worth noting at this point that MageKnight (initial release) had 16 rares.

One problem: You only got one every SIX PACKS!

Yes, that was 96 packs you needed to get all the rares (well, distribution doesn't work that way, but assuming 1:1 trades for rares, that was pretty much the minimum).

In contrast, D&D Minis requires you to buy 2 cases (24 packs).

Star Wars minis has Very Rares, and the number of packs you need moves upwards again.

The D&D Minis distribution makes commons and uncommons cheaper than they would be otherwise, and makes the rares more expensive, per the single market. However, when you buy in bulk, the price of the figures is surprisingly cheap, even for the rares.

Cheers!
 

Kae'Yoss said:
You don't remember correctly. All the larges were rare.

-Well, it wouldn't be the first mistake I've made, thanks for the clarification.

Kae'Yoss said:
You misinterpret the definition of rare here. Rare, in this case, doesn't mean that they are few different sorts of it, but rather that you will not get as many of (each of) them as of the less rare figures.

-I understand their method of using rarity in terms of distribution.

i.e. Main Entry: 1rare
Pronunciation: 'rar, 'rer
Function: adjective
Inflected Form(s): rar·er; rar·est
Etymology: Middle English, from Latin rarus
-seldom occurring or found:

-However, I disagree with their methodology in considering something 'rare' in terms of the distribution while using the classification so extensively that rares appear in great numbers throughout the set.
-Irregardless of the argument over which interpretation is used, the bottom line is that it boils down to a marketing ploy designed go beyond making a simple profit. Its a method designed to shamelessly bilk as much cash out of customers as possible.
-I have not bought any packs since Giants of Legend and won't buy any in the future. I shop on the singles markets for common and uncommons. As for the rares, I've gone back to painting metal miniatures. It's turned out to be a much cheaper alternative.

reference: bilk
Main Entry: 1bilk
Pronunciation: 'bilk
Function: transitive verb
-to cheat out of something valuable : DEFRAUD b :
 

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